Exemple #1
0
        static void Main(string[] args)
        {
            Countdown Counter = new Countdown();
            Alo       alo     = new Alo();

            Counter.Mes += alo.Message;

            Counter.Count(5);
        }
Exemple #2
0
    // Update is called once per frame
    void Update()
    {
        time += Time.deltaTime;

        PlayAudio(Welcome_F, 0);

        /*
         *        if (usedManual) //read manual
         *    {
         *        whiteboardText.text = "Welcome to Lab! \nツ \n Objectives:\n - Find the gloves\n - Find the goggles\n - Find the lab coat\n";
         *        //add code this scenario
         *        //print("manual used");
         *        StopParticle(manualParticle);
         *
         *        PlayAudio(checklist_F, 1);
         *
         *        if (!gloveParticle.isPlaying && !glassesParticle.isPlaying && !coatParticle.isPlaying) //&&!ischecklist)
         *        {
         *            StartParticle(gloveParticle);
         *            StartParticle(glassesParticle);
         *            StartParticle(coatParticle);
         *
         *            //ischecklist = true;
         *        }
         *       if(equipGlasses && equipGloves && equipCoat)//checks if collected all safety equipment
         *         {
         *            //add code this scenario
         *            PlayAudio(experiments, 2);
         *            if (!showerBool)
         *            {
         *                enableObj(shower, showerPos);
         *                showerBool = true;
         *            }
         *            StartParticle(showerParticle);
         *            whiteboardText.text = "\nOBJECTIVES:\nCheck the Shower's functionality";
         *            if(usedShower)//checks if used shower
         *            {
         *                if (!tongBool)
         *                {
         *                    enableObj(tong, tongPos);
         *                    tongBool = true;
         *                }
         *                if (!bunsenBool)
         *                {
         *                    enableObj(burner, burnerPos);
         *                    bunsenBool = true;
         *                }
         *                if (!scaleBool)
         *                {
         *                    enableObj(balance, scalePos);
         *                    scaleBool = true;
         *                }
         *
         *                StopParticle(showerParticle);
         *                StartParticle(bunsenParticle);
         *                StartParticle(tongsParticle);
         *                StartParticle(scaleParticle);
         *
         *                whiteboardText.text = "\nOBJECTIVES: \n-PICK UP THE TONGS\n-PLACE A BEAKER ON THE BURNER WITH \n   THE TONGS AND BOIL WATER\n-FIND OUT WHICH METAL IS POTASSIUM";
         *                if (interactBurner)
         *                {
         *                    StopParticle(bunsenParticle);
         *                    PlayAudio(Warning_F, 3);
         *
         *                }
         *                if (interactScale)
         *                {
         *                    StopParticle(scaleParticle);
         *                    PlayAudio(Metal_Exp_F, 4);
         *                    enableObj(PotExp, potExpPos);
         *                    StartParticle(popOutParticle);
         *                    if (readScalePop)
         *                    {
         *                        StopParticle(popOutParticle);
         *                    }
         *                }
         *
         *                if(exp1&&usedBurner&&equipTongs)
         *                {
         *                    StopParticle(popOutParticle);
         *                    whiteboardText.text = "\nOBJECTIVES:\n-Use the Litmus paper to figure out \nwhich vial is Acidic and Basic.\n-Interact with the acid spill using the \nbasic vial.";
         *                    if(!litBool && !spillBool)
         *                    {
         *                        enableObj(acidSpill, spillPos);
         *                        enableObj(litmusScene, scencePos);
         *                        litBool = true;
         *                        spillBool = true;
         *                    }
         *                    StartParticle(litmusParticle);
         *                    //print("DADADADAA");
         *                    PlayAudio(shatter, 5);
         *                    PlayAudio(Acid_F, 6);
         *                }
         *
         *            }
         *         }
         *
         *    } */
        currentTime = Time.time;
        if (currentTime >= timeStamp && isBurning)
        {
            BurnHands();
        }
        if (isBurning)
        {
            if (!islit)
            {
                audio.PlayOneShot(Fire_F);
                islit = true;
            }
            countdown.Count();
            //countdown.CD.text = countdown.timeTilDeath.ToString();
        }
        else
        {
            countdown.timeTilDeath = 20f;
        }
    }