// Use this for initialization void Start() { //countdown = transform.parent.parent.GetComponent<Countdown>(); countdown = transform.parent.GetComponent<Countdown>(); renderer = GetComponent<Renderer>(); material = renderer.material; if (red) { material.SetColor("_EmissionColor", Color.grey); myColor = Color.red; signal = Countdown.signal.RED; } if (yellow) { material.SetColor("_EmissionColor", Color.grey); myColor = Color.yellow; signal = Countdown.signal.YELLOW; } if (green) { material.SetColor("_EmissionColor", Color.grey); myColor = Color.green; signal = Countdown.signal.GREEN; } material.SetFloat("_EmissionScaleUI", 0.1f); }
private IEnumerator Move() { var countdown = new Countdown(0); while (true) { var settings = settingsArray.RandomElement(); var element = settings.elements.RandomElement(); countdown.Reset(settings.waitingTimeBetween.Random); while (!countdown.Update()) yield return null; var strength = element.movementStrength.Random; var curve = element.movementCurve; countdown.Reset(element.movementTime.Random); var direction = MathUtil.RandomSign; while (!countdown.Update()) { transform.SetLocalRotationEuler(z: curve.Evaluate(countdown.Percent) * strength * direction); yield return null; } transform.SetLocalRotationEuler(z: 0); } }
// Use this for initialization void Awake () { im = GetComponent<Image>(); txt = GetComponent<Text>(); i = text_sequence.Length; // Starts paused sngl = this; }
public void StoppedBecomesTrueAfterTimeHasPassed_InTwoSteps() { Countdown c = new Countdown(10); c.Tick(8); c.Tick(3); Assert.IsTrue(c.Stopped); }
// Use this for initialization void Start() { countdown = GameObject.Find("TrafficLight").GetComponent<Countdown>(); countdownText = GetComponent<Text>(); countdownText.text = "3"; countdownText.fontSize = fontSize; }
void Start() { countdown = GetComponentInParent<Countdown>(); button = GetComponent<Button>(); timeLeft = 4; }
protected override void Awake() { base.Awake(); nextChangeCountdown = new Countdown(0); ChooseTurnDelta(); }
void Awake() { mCountdown = FindObjectOfType<Countdown> (); mRecordingPlayer = FindObjectOfType<RecordingPlayer> (); mDialogueManager = FindObjectOfType<DialogueManager> (); mNetworkManager = FindObjectOfType<NetworkManager> (); mScreen = GameObject.FindGameObjectWithTag ("Screen"); mViewerChart = FindObjectOfType<ViewerChart> (); }
void Start () { countdown = GetComponentInParent<Countdown>(); button = GetComponentInChildren<Button>(); text = button.GetComponentInChildren<Text>(); timeLeft = 4; }
int mFingerId = -1; // the ID of the finger that's steering void Start() { mLevelController = LevelController.GetComponent<LevelController>(); mStats = GameManager.Instance.Progress.CurPilotStats; mShieldLeft = mStats.ShieldPoints; mFireCountdown = new Countdown(false, mStats.FireCooldown); UpdateAim(); UpdateShield(); UnlockRankBasedAchievements(); }
/// <summary> /// Sets the objects. /// </summary> /// /// May migrate the win/lose gameobject to be a child of PlayerUI. Will need to change logic in countdown for this to work. private void setObjects() { playerOne = GameObject.FindGameObjectWithTag("PlayerOne").GetComponent<Player>(); playerTwo = GameObject.FindGameObjectWithTag("PlayerTwo").GetComponent<Player>(); playerOneMessageUI = GameObject.FindGameObjectWithTag("PlayerOneUI").transform.GetChild(2).gameObject; playerTwoMessageUI = GameObject.FindGameObjectWithTag("PlayerTwoUI").transform.GetChild(2).gameObject; countDown = GameObject.FindGameObjectWithTag("Countdown").GetComponent<Countdown>(); playAgain = GameObject.FindGameObjectWithTag("PlayAgain"); }
protected override void Awake() { base.Awake(); audioSource = GetComponent<AudioSource>(); resetVisualsCountdown = new Countdown(() => Callback.Routines.FireAndForgetRoutine(clearHitVisuals, stunTime, this), this); rend = GetComponent<MeshRenderer>(); mat = rend.material = Instantiate(rend.material); mat.SetFloat("_MaxRadius", radius); rend.enabled = false; }
public void countdownTest() { Countdown countdown = new Countdown(); int[] cd = countdown.countdown(4); Assert.AreEqual(cd.Length, 5); Assert.AreEqual(cd[0], 4); Assert.AreEqual(cd[1], 3); Assert.AreEqual(cd[2], 2); Assert.AreEqual(cd[3], 1); Assert.AreEqual(cd[4], 0); }
protected virtual void Awake() { pond = Pond.Instance; vehicle = GetComponentInParent<Vehicle>(); entity = vehicle.GetComponent<Entity>(); if (randomWeightChangingDelay.To > 0) { randomWeightChangingCountdown = new Countdown(0); } ChooseRandomWeightFactor(); }
void Awake() { if (Instance == null) { Instance = this; } else if(Instance != this) { Instance.Start (); Destroy(gameObject); } DontDestroyOnLoad (gameObject); }
private void Start() { if (settings == null) { Destroy(this); return; } speed = MathUtil.RandomOnUnitCircle * settings.startSpeed.Random; startPosition = transform.position; pickAccelerationCountdown = new Countdown(0); PickAcceleration(); }
void Start() { AudioSource[] sources = GetComponents<AudioSource>(); mainSong = sources[0]; time = 0; waveStartTime = restDuration; waveCounter = 1; countdown = GameObject.Find("GameStuff").GetComponent<Countdown>(); countdown.SetCountdownDuration(countdownDuration); roadManager = GameObject.Find("RoadManager").GetComponent<RoadManager>(); lastPlayerNode = roadManager.playerNode; status = Status.Rest; initFov = Camera.main.fov; StartCoroutine(StartSongDelay(5)); }
IEnumerator StartCDBeforeFight() { GameManager.instance.gamestate = GameManager.GameState.beforePlay; float timer = 5; while (m_second >= 0) { timer += Time.deltaTime * 500; yield return new WaitForSeconds(1f); if(m_second == 3) { text.CrossFadeAlpha(1f, 0f, false); text.CrossFadeAlpha(0.1f, 0.9f, false); } else if (m_second == 2) { text.CrossFadeAlpha(1f, 0f, false); text.CrossFadeAlpha(0.1f, 0.9f, false); } else if (m_second == 1) { text.CrossFadeAlpha(1f, 0f, false); text.CrossFadeAlpha(0.1f, 0.9f, false); } text.fontSize += Mathf.RoundToInt(timer); text.text = m_second.ToString(); alpha = GetComponent<CanvasGroup>().alpha; m_second--; } text.CrossFadeAlpha(1f, 0.2f, false); text.text = "FIGHT"; text.color = Color.red; if (text.text == "FIGHT") { text.CrossFadeAlpha(1f, 0f, false); text.CrossFadeAlpha(0f, 1f, false); } ready = true; yield return new WaitForSeconds(0.5f); GameManager.instance.gamestate = GameManager.GameState.playing; }
protected override void Awake() { base.Awake(); resetVisualsCountdown = new Countdown(() => Callback.Routines.FireAndForgetRoutine(clearHitVisuals, actualStunTime, this), this); meshFilter = GetComponent<MeshFilter>(); meshRenderer = GetComponent<MeshRenderer>(); sfx = GetComponent<AudioSource>(); //create our mesh to represent the firing arc Mesh arcMesh = new Mesh(); Assert.IsTrue(numArcPoints >= 0); Vector3[] verticies = new Vector3[numArcPoints + 3]; Vector2[] uvs = new Vector2[verticies.Length]; int[] triangles = new int[3 * (verticies.Length - 2)]; //index zero is our centerpoint uvs[0] = Vector2.zero; verticies = generateArcVertices(initialArcAngle, initialArcLength); for(int i = 0; i <= numArcPoints + 1; i++) { float lerpValue = (float)i / (numArcPoints + 1); float uvAngle = lerpValue * Mathf.PI / 2; uvs[i + 1] = uvAngle.RadToVector2(); } for (int i = 0; i < verticies.Length - 2; i++) { int triangleIndex = 3 * i; triangles[triangleIndex + 0] = 0; triangles[triangleIndex + 1] = i + 1; triangles[triangleIndex + 2] = i + 2; } meshFilter.mesh = arcMesh; arcMesh.vertices = verticies; arcMesh.uv = uvs; arcMesh.triangles = triangles; }
bool canView(Countdown c) { var chnl = c.GetChannel(); return(chnl.GetUserAsync(Context.User.Id).Result != null); }
void Awake() { instance = this; }
static void Main(string[] args) { //1 /* * int[] arr = {4,8,12,16,20,24,2,6,10 }; * //int[] arr = null; * long EuclidtimeElapsed=0, SteintimeElapsed=0; * * try * { * int multiEuclidGCD = CalcGCD.Calc(CalcGCD.multiEuclidGCD, out EuclidtimeElapsed, arr); * Console.WriteLine("Euclid's algorithm result: {0}; Timer result: {1}", multiEuclidGCD, EuclidtimeElapsed); * } * catch (NullReferenceException e) * { * Console.WriteLine(e); * } * * try * { * int multiSteinGCD = CalcGCD.Calc(CalcGCD.multiSteinGCD,out SteintimeElapsed, arr); * Console.WriteLine("Stein's algorithm result: {0}; Timer result: {1}", multiSteinGCD, SteintimeElapsed); * * } * catch (NullReferenceException e) * { * Console.WriteLine(e); * } */ //Task2 /* * int[,] array = { { 26, 22, 14 }, { 23, 5, 13 }, { 44, 8, 11 } }; * Console.WriteLine("Input array"); * BubbleSortTask.Display(array); * * SumSort ss = new SumSort(true); * Sorter sorter = new Sorter(ss); * * Console.WriteLine("\r\nIn order of decreasing sums of elements of rows of the matrix"); * sorter.ChangeSortType(new SumSort(false)); * array = sorter.Sort(array); * BubbleSortTask.Display(array); * * Console.WriteLine("\r\nIn order of increasing sums of elements of rows of the matrix"); * sorter.ChangeSortType(new SumSort(true)); * array = sorter.Sort(array); * BubbleSortTask.Display(array); * * Console.WriteLine("\r\nIn order of decreasing max element of rows of the matrix"); * sorter.ChangeSortType(new MaxSort(false)); * array = sorter.Sort(array); * BubbleSortTask.Display(array); * * Console.WriteLine("\r\nIn order of increasing max element of rows of the matrix"); * sorter.ChangeSortType(new MaxSort(true)); * array = sorter.Sort(array); * BubbleSortTask.Display(array); * * Console.WriteLine("\r\nIn order of decreasing min element of rows of the matrix"); * sorter.ChangeSortType(new MinSort(false)); * array = sorter.Sort(array); * BubbleSortTask.Display(array); * * Console.WriteLine("\r\nIn order of increasing min element of rows of the matrix"); * sorter.ChangeSortType(new MinSort(true)); * array = sorter.Sort(array); * BubbleSortTask.Display(array); * Console.ReadKey(); */ //3 var msgManager = new Countdown(); var listener = new Listener(); listener.Register(msgManager); msgManager.SendNewMsg("Hi", 3000); listener.Unregister(msgManager); Console.WriteLine(); var listener2 = new Listener2(); listener2.Register(msgManager); msgManager.SendNewMsg("Hi there", 2000); listener2.Unregister(msgManager); Console.ReadLine(); }
private void Start() { errorRetryCountdown = new Countdown(5f); Connect(); }
void Start () { countdown = GetComponent<Countdown>(); }
public MyTripCountdownViewModel() { _countdown = new Countdown(); }
/// <summary> /// Place the duelist in the arena and start the countdown /// </summary> private void StartRound() { m_RoundStart = true; m_Duelist1.MoveToWorld(m_Stone.DuelLoc1, m_Stone.ArenaMap); m_Duelist1.Paralyzed = true; m_Duelist2.MoveToWorld(m_Stone.DuelLoc2, m_Stone.ArenaMap); m_Duelist2.Paralyzed = true; Countdown c = new Countdown(this); c.Start(); }
public void DoesNotStopWithSmallTick() { Countdown c = new Countdown(10); c.Tick(1); Assert.IsFalse(c.Stopped); }
// Token: 0x060013FE RID: 5118 RVA: 0x0001E6FC File Offset: 0x0001D6FC protected override WorkflowElement CreateBody() { StateGraph stateGraph = new StateGraph(string.Format("OpponentPursuit: {0}", base.Entrant.Opponent.OpponentName)); State state = new State("initial"); State state2 = new State("countdown"); State state3 = new State("inpursuit"); State state4 = new State("cooldown"); State state5 = new State("busted"); State state6 = new State("evaded"); State state7 = new State("post"); new State("aborted"); State state8 = new State("done"); GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitEngaged> activity = new GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitEngaged>(base.InstancedEvent, base.Entrant, Ports.Gameplay); GameCore.Activities.Components.CloseOnReceive <OnPursuitBusted> activity2 = new GameCore.Activities.Components.CloseOnReceive <OnPursuitBusted>(Ports.Gameplay); EntrantFinished activity3 = new EntrantFinished(base.InstancedEvent, base.Entrant, -8193); EntrantFinished activity4 = new EntrantFinished(base.InstancedEvent, base.Entrant, 8202); OnUpdateTick activity5 = new OnUpdateTick(base.InstancedEvent, base.Entrant); Conclude item = new Conclude(base.InstancedEvent, base.Entrant); FlushCops item2 = new FlushCops(); LoadBehavior item3 = new LoadBehavior(base.InstancedEvent, base.Entrant, "BEHAVIOR_GAMEPLAY_PURSUIT", "PursuitMonitorBehavior"); EntrantLoaded item4 = new EntrantLoaded(base.InstancedEvent, base.Entrant, "Entrants.Loading"); PrepareScoringMethod item5 = new PrepareScoringMethod(base.InstancedEvent, base.Entrant); EnableLoadingScreen item6 = new EnableLoadingScreen(false); HandleTutorial item7 = new HandleTutorial(base.InstancedEvent, base.Entrant, TutorialSource.kTutorialSource_Pursuit); Launch item8 = new Launch(base.InstancedEvent, base.Entrant); AssignPursuitEscalation item9 = new AssignPursuitEscalation(base.Event.EventDef.PursuitEscalation().GetKey()); state.EnterActivity.Activities.Add(item3); state.Transitions.Add(new Transition("countdown")); LockEntrant item10 = new LockEntrant(base.InstancedEvent, base.Entrant, true); EnableKeyboard item11 = new EnableKeyboard(true); FlushTraffic item12 = new FlushTraffic(); LoadBlackBoards item13 = new LoadBlackBoards(base.Event, BlackBoardFlag.kBlackBoardFlag_Running); Countdown activity6 = new Countdown(base.InstancedEvent, base.Entrant); TryPerfectLaunch item14 = new TryPerfectLaunch(base.InstancedEvent, base.Entrant); LockEntrant item15 = new LockEntrant(base.InstancedEvent, base.Entrant, false); LaunchPursuitByOpponentHeat item16 = new LaunchPursuitByOpponentHeat(base.InstancedEvent, base.Entrant); state2.EnterActivity.Activities.Add(item10); state2.EnterActivity.Activities.Add(item9); state2.EnterActivity.Activities.Add(item5); state2.EnterActivity.Activities.Add(item4); state2.EnterActivity.Activities.Add(item11); state2.EnterActivity.Activities.Add(item12); state2.EnterActivity.Activities.Add(item6); state2.EnterActivity.Activities.Add(item13); state2.EnterActivity.Activities.Add(item7); state2.Transitions.Add(new Transition("inpursuit", activity6)); state2.ExitActivity.Activities.Add(item14); state2.ExitActivity.Activities.Add(item8); state2.ExitActivity.Activities.Add(item15); state2.ExitActivity.Activities.Add(item16); VisualEffect item17 = new VisualEffect(EffectType.ENTER_COP_PURSUIT); EnablePointsOfInterest item18 = new EnablePointsOfInterest(4291711951u, true); GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitCooldown> activity7 = new GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitCooldown>(base.InstancedEvent, base.Entrant, Ports.Gameplay); EnablePointsOfInterest item19 = new EnablePointsOfInterest(4291711951u, false); state3.EnterActivity.Activities.Add(item17); state3.EnterActivity.Activities.Add(item18); state3.Transitions.Add(new Transition("cooldown", activity7)); state3.Transitions.Add(new Transition("busted", activity2)); state3.Transitions.Add(new Transition("done", activity4)); state3.Transitions.Add(new Transition(activity5)); state3.ExitActivity.Activities.Add(item19); EnablePointsOfInterest item20 = new EnablePointsOfInterest(3470858927u, true); GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitEvaded> activity8 = new GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitEvaded>(base.InstancedEvent, base.Entrant, Ports.Gameplay); EnablePointsOfInterest item21 = new EnablePointsOfInterest(3470858927u, false); HandleTutorial item22 = new HandleTutorial(base.InstancedEvent, base.Entrant, TutorialSource.kTutorialSource_PursuitCooldown); state4.EnterActivity.Activities.Add(item20); state4.EnterActivity.Activities.Add(item22); state4.Transitions.Add(new Transition("inpursuit", activity)); state4.Transitions.Add(new Transition("evaded", activity8)); state4.Transitions.Add(new Transition("busted", activity2)); state4.Transitions.Add(new Transition("done", activity4)); state4.Transitions.Add(new Transition(activity5)); state4.ExitActivity.Activities.Add(item21); FinishEntrant activity9 = new FinishEntrant(base.InstancedEvent, base.Entrant, FinishReason.Evaded); HardwareBlinkingEffectEntrant item23 = new HardwareBlinkingEffectEntrant(base.InstancedEvent, base.Entrant, 4278216447u, 3.8f, 0.4f); state6.EnterActivity.Activities.Add(item23); state6.Transitions.Add(new Transition("post", activity3)); state6.Transitions.Add(new Transition("done", activity4)); state6.Transitions.Add(new Transition(activity9)); state6.ExitActivity.Activities.Add(item); FinishEntrant activity10 = new FinishEntrant(base.InstancedEvent, base.Entrant, FinishReason.Busted); HardwareBlinkingEffectEntrant item24 = new HardwareBlinkingEffectEntrant(base.InstancedEvent, base.Entrant, 4294901760u, 3f, 0.1f); Bust item25 = new Bust(base.InstancedEvent, base.Entrant); state5.EnterActivity.Activities.Add(item24); state5.Transitions.Add(new Transition("post", activity3)); state5.Transitions.Add(new Transition("done", activity4)); state5.Transitions.Add(new Transition(activity10)); state5.ExitActivity.Activities.Add(item25); OverrideVehicleControl item26 = new OverrideVehicleControl(base.Entrant.Opponent.Vehicle, OverrideVehicleControl.Control.Stop); ReleaseBehavior item27 = new ReleaseBehavior(base.InstancedEvent, base.Entrant, "BEHAVIOR_GAMEPLAY_PURSUIT"); PostEventScreen activity11 = new PostEventScreen(base.InstancedEvent, base.Entrant, Ports.Gameplay); ChangeBlackBoard item28 = new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 3114481865u); ChangeBlackBoard item29 = new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_AI, 331198907u); state7.EnterActivity.Activities.Add(item28); state7.EnterActivity.Activities.Add(item29); state7.EnterActivity.Activities.Add(item26); state7.EnterActivity.Activities.Add(item2); state7.EnterActivity.Activities.Add(item12); state7.EnterActivity.Activities.Add(item27); state7.Transitions.Add(new Transition("done", activity11)); OverrideVehicleControl item30 = new OverrideVehicleControl(base.Entrant.Opponent.Vehicle, OverrideVehicleControl.Control.Release); CleanupScoringMethod item31 = new CleanupScoringMethod(base.InstancedEvent, base.Entrant); state8.EnterActivity.Activities.Add(item30); state8.EnterActivity.Activities.Add(item31); stateGraph.InitialState = "initial"; stateGraph.DoneState = "done"; stateGraph.States.Add(state); stateGraph.States.Add(state2); stateGraph.States.Add(state3); stateGraph.States.Add(state4); stateGraph.States.Add(state5); stateGraph.States.Add(state6); stateGraph.States.Add(state7); stateGraph.States.Add(state8); return(stateGraph); }
public override void Assign(Room room) { AssignGeneralsForPlayers(room, out Dictionary <Player, List <string> > options); List <Interactivity> receivers = new List <Interactivity>(); foreach (Player player in options.Keys) { player.SetTag("generals", JsonUntity.Object2Json(options[player])); List <string> args = new List <string> { player.Name, string.Empty, JsonUntity.Object2Json(options[player]), false.ToString(), true.ToString(), true.ToString() }; Interactivity client = room.GetInteractivity(player); if (client != null && !receivers.Contains(client)) { client.CommandArgs = args; receivers.Add(client); } } List <Player> players = room.Players; Countdown countdown = new Countdown { Max = room.Setting.GetCommandTimeout(CommandType.S_COMMAND_CHOOSE_GENERAL, ProcessInstanceType.S_CLIENT_INSTANCE), Type = Countdown.CountdownType.S_COUNTDOWN_USE_SPECIFIED }; room.NotifyMoveFocus(players, countdown); room.DoBroadcastRequest(receivers, CommandType.S_COMMAND_CHOOSE_GENERAL); room.DoBroadcastNotify(CommandType.S_COMMAND_UNKNOWN, new List <string> { false.ToString() }); foreach (Player player in options.Keys) { player.RemoveTag("generals"); if (!string.IsNullOrEmpty(player.General1)) { continue; } bool success = true; Interactivity client = room.GetInteractivity(player); List <string> reply = client?.ClientReply; if (client == null || !client.IsClientResponseReady || reply == null || reply.Count == 0 || string.IsNullOrEmpty(reply[0])) { success = false; } else { string generalName = reply[0]; string[] generals = generalName.Split('+'); if (generals.Length != 2 || (!options[player].Contains(generals[0]) && room.GetClient(player).UserRight < 3) || (!options[player].Contains(generals[1]) && room.GetClient(player).UserRight < 3) || !SetPlayerGeneral(room, player, generals[0], true) || !SetPlayerGeneral(room, player, generals[1], false)) { success = false; } } if (!success) { List <string> default_generals = GeneralSelctor.GeInstance().SelectGenerals(room, options[player]); SetPlayerGeneral(room, player, default_generals[0], true); SetPlayerGeneral(room, player, default_generals[1], false); } } foreach (Player player in players) { List <string> names = new List <string>(); if (!string.IsNullOrEmpty(player.General1)) { string name = player.General1; player.Kingdom = General.GetKingdom(Engine.GetGeneral(player.General1, room.Setting.GameMode).Kingdom[0]); string role = Engine.GetMappedRole(player.Kingdom); if (string.IsNullOrEmpty(role)) { role = General.GetKingdom(Engine.GetGeneral(player.General1, room.Setting.GameMode).Kingdom[0]); } names.Add(name); player.Role = role; player.General1 = "anjiang"; foreach (Client p in room.Clients) { if (p != room.GetClient(player)) { room.NotifyProperty(p, player, "Kingdom", "god"); } } room.BroadcastProperty(player, "General1"); room.NotifyProperty(room.GetClient(player), player, "ActualGeneral1"); room.NotifyProperty(room.GetClient(player), player, "Kingdom"); } if (!string.IsNullOrEmpty(player.General2)) { string name = player.General2; names.Add(name); player.General2 = "anjiang"; room.BroadcastProperty(player, "General2"); room.NotifyProperty(room.GetClient(player), player, "ActualGeneral2"); } room.SetTag(player.Name, names); room.HandleUsedGeneral(names[0]); room.HandleUsedGeneral(names[1]); if (reserved.TryGetValue(player, out List <string> p_reserved) && (p_reserved.Contains(names[0]) || p_reserved.Contains(names[1]))) { LogMessage reserved_log = new LogMessage(); reserved_log.Type = "#reserved_pick"; reserved_log.From = player.Name; room.SendLog(reserved_log); } if (!options[player].Contains(names[0]) || !options[player].Contains(names[1])) { LogMessage log = new LogMessage(); log.Type = "#cheat_pick"; log.From = player.Name; room.SendLog(log); } } //君主转换 if (room.Setting.LordConvert) { room.AskForLordConvert(); } foreach (Player player in players) { General general1 = Engine.GetGeneral(player.ActualGeneral1, room.Setting.GameMode); General general2 = Engine.GetGeneral(player.ActualGeneral2, room.Setting.GameMode); if (general1.CompanionWith(player.ActualGeneral2, Name)) { player.AddMark("CompanionEffect"); } int max_hp = general1.GetMaxHpHead() + general2.GetMaxHpDeputy(); player.SetMark("HalfMaxHpLeft", max_hp % 2); player.MaxHp = max_hp / 2; player.Hp = player.MaxHp; room.BroadcastProperty(player, "MaxHp"); room.BroadcastProperty(player, "Hp"); } }
//------------------------------------------------------------------------/ // Interface //------------------------------------------------------------------------/ protected override void OnTaskStart(Agent agent) { this.timer = new Countdown(this.duration); }
void Start () { image = GetComponent<Image>(); countdown = GetComponentInParent<Countdown>(); image.enabled = false; }
public abstract string GetNextMove(State state, Countdown countdown);
public override void Assign(Room room) { System.Threading.Thread.Sleep(1000); //先确定两边主公 foreach (Player lord in room.Players) { if (lord.GetRoleEnum() == Player.PlayerRole.Lord) { if (lord.Camp == Game3v3Camp.S_CAMP_COOL) { lord.General1 = lord.ActualGeneral1 = "caocao_jx"; } else { lord.General1 = lord.ActualGeneral1 = "yuanshao"; } General lord_gen = Engine.GetGeneral(lord.General1, room.Setting.GameMode); lord.PlayerGender = lord_gen.GeneralGender; lord.Kingdom = lord_gen.Kingdom; lord.General1Showed = true; room.BroadcastProperty(lord, "General1"); room.BroadcastProperty(lord, "PlayerGender"); room.NotifyProperty(room.GetClient(lord), lord, "ActualGeneral1"); room.BroadcastProperty(lord, "Kingdom"); room.BroadcastProperty(lord, "General1Showed"); foreach (string skill in Engine.GetGeneralSkills(lord.General1, Name, true)) { room.AddPlayerSkill(lord, skill); Skill s = Engine.GetSkill(skill); if (s != null && s.SkillFrequency == Frequency.Limited && !string.IsNullOrEmpty(s.LimitMark)) { room.SetPlayerMark(lord, s.LimitMark, 1); } } room.SendPlayerSkillsToOthers(lord, true); //技能预亮 lord.SetSkillsPreshowed("hd"); room.NotifyPlayerPreshow(lord); } } System.Threading.Thread.Sleep(1000); //为其余玩家分配武将 List <string> generals = room.Generals, warms = new List <string>(), cools = new List <string>(); generals.Remove("caocao_jx"); generals.Remove("yuanshao"); foreach (string general in generals) { General gen = Engine.GetGeneral(general, room.Setting.GameMode); if (gen.Kingdom == "wei") { cools.Add(general); } else { warms.Add(general); } } Shuffle.shuffle(ref warms); Shuffle.shuffle(ref cools); Dictionary <Player, List <string> > options = new Dictionary <Player, List <string> >(); foreach (Player player in room.Players) { if (player.GetRoleEnum() == Player.PlayerRole.Lord) { continue; } List <string> choices = new List <string>(); if (player.Camp == Game3v3Camp.S_CAMP_COOL) { choices.Add(cools[0]); cools.RemoveAt(0); choices.Add(cools[0]); cools.RemoveAt(0); } else { choices.Add(warms[0]); warms.RemoveAt(0); choices.Add(warms[0]); warms.RemoveAt(0); } options.Add(player, choices); } //玩家选将 List <Client> receivers = new List <Client>(); List <Player> players = new List <Player>(); foreach (Player player in options.Keys) { if (player.GetRoleEnum() == Player.PlayerRole.Lord) { continue; } player.SetTag("generals", JsonUntity.Object2Json(options[player])); List <string> args = new List <string> { player.Name, string.Empty, JsonUntity.Object2Json(options[player]), true.ToString(), true.ToString(), false.ToString() }; Client client = room.GetClient(player); if (client != null && !receivers.Contains(client)) { client.CommandArgs = args; receivers.Add(client); } players.Add(player); } Countdown countdown = new Countdown { Max = room.Setting.GetCommandTimeout(CommandType.S_COMMAND_CHOOSE_GENERAL, ProcessInstanceType.S_CLIENT_INSTANCE), Type = Countdown.CountdownType.S_COUNTDOWN_USE_SPECIFIED }; room.NotifyMoveFocus(players, countdown); room.DoBroadcastRequest(receivers, CommandType.S_COMMAND_CHOOSE_GENERAL); room.DoBroadcastNotify(CommandType.S_COMMAND_UNKNOWN, new List <string> { false.ToString() }); //按武将强度排序 List <string> prefer_cools = new List <string> { "xunyou", "xunyu", "chengyu", "guojia", "liuye", "caoren", "guanyu_sp", "xuhuang", "zhangliao_jx", "hanhaoshihuan", "yujin", "caohong" }; List <string> prefer_warms = new List <string> { "chunyuqiong", "xunchen", "shenpei", "liubei_gd", "chenlin_gd", "jvshou", "xuyou", "zhanghe_gd", "gaolan", "guotupangji", "tianfeng", "yanliangwenchou" }; //给AI和超时的玩家自动选择武将 foreach (Player player in options.Keys) { player.RemoveTag("generals"); if (string.IsNullOrEmpty(player.General1)) { string generalName = string.Empty; List <string> reply = room.GetClient(player)?.ClientReply; bool success = true; if (reply == null || reply.Count == 0 || string.IsNullOrEmpty(reply[0])) { success = false; } else { generalName = reply[0]; } if (!success || (!options[player].Contains(Engine.GetMainGeneral(generalName)) && room.GetClient(player).UserRight < 3) || (player.Camp == Game3v3Camp.S_CAMP_COOL && Engine.GetGeneral(generalName, room.Setting.GameMode).Kingdom != "wei") || (player.Camp == Game3v3Camp.S_CAMP_WARM && Engine.GetGeneral(generalName, room.Setting.GameMode).Kingdom != "qun")) { if (player.Status == "bot") { List <string> prefers; if (player.Camp == Game3v3Camp.S_CAMP_COOL) { prefers = prefer_cools; } else { prefers = prefer_warms; } options[player].Sort((x, y) => { return(prefers.IndexOf(x) < prefers.IndexOf(y) ? -1 : 1); }); } generalName = options[player][0]; } player.General1 = generalName; player.ActualGeneral1 = generalName; player.Kingdom = Engine.GetGeneral(generalName, room.Setting.GameMode).Kingdom; player.General1Showed = true; } room.BroadcastProperty(player, "General1"); room.NotifyProperty(room.GetClient(player), player, "ActualGeneral1"); room.BroadcastProperty(player, "Kingdom"); room.BroadcastProperty(player, "General1Showed"); player.PlayerGender = Engine.GetGeneral(player.General1, room.Setting.GameMode).GeneralGender; room.BroadcastProperty(player, "PlayerGender"); player.SetSkillsPreshowed("hd"); room.NotifyPlayerPreshow(player); List <string> names = new List <string> { player.General1 }; room.SetTag(player.Name, names); room.HandleUsedGeneral(player.General1); } }
public void EnsureLoaded(Node manifest, string assemblyName, Stopwatch sw = null) { if (TargetFolder == null) { this.AcceptIssue( new Issue("Applicaiton does not have IOPermission; Native dependencies for " + assemblyName + " will not be downloaded if missing")); return; } string platform = IntPtr.Size == 8 ? "64" : "32"; Queue <Dependency> q = new Queue <Dependency>(); try { foreach (Node c in manifest.childrenByName("file")) { string bitness = c.Attrs["bitness"];//Skip files with the wrong bitness if (bitness != null && !bitness.Equals(platform, StringComparison.OrdinalIgnoreCase)) { continue; } string name = c.Attrs["name"]; //Skip duplicate names if (string.IsNullOrEmpty(name)) { this.AcceptIssue(new Issues.Issue("Missing attribute 'name' in native dependency manifest for " + assemblyName, Issues.IssueSeverity.Warning)); } if (filesVerified.Contains(name)) { continue; } //What is the expected size? If none listed, any size will work. int fileBytes = 0; if (c.Attrs["fileBytes"] != null && !int.TryParse(c.Attrs["fileBytes"], System.Globalization.NumberStyles.Number, NumberFormatInfo.InvariantInfo, out fileBytes)) { this.AcceptIssue(new Issues.Issue("Failed to parse fileBytes value " + c.Attrs["fileBytes"] + " in native dependency manifest for " + assemblyName, Issues.IssueSeverity.Warning)); } //Download url? string url = c.Attrs["url"]; string destPath = Path.Combine(TargetFolder, name); long existingLength = 0; //Does it already exist? if (File.Exists(destPath)) { if (fileBytes < 1) { filesVerified.Add(name); continue; } else { existingLength = new FileInfo(destPath).Length; if (existingLength == fileBytes) { filesVerified.Add(name); continue; } } } var d = new Dependency() { Exists = existingLength > 0, Name = name, Url = url, DestPath = destPath, ExistingLength = existingLength, ExpectedLength = fileBytes, Client = new WebClient(), RequestingAssembly = assemblyName }; q.Enqueue(d); } sw.Stop(); if (sw.ElapsedMilliseconds > 100 && q.Count < 1) { this.AcceptIssue(new Issues.Issue("Verifying native dependencies for " + assemblyName + " took " + sw.ElapsedMilliseconds + "ms.", Issues.IssueSeverity.Warning)); } ServicePointManager.DefaultConnectionLimit = 1000; //Allow more than 2 simultaneous http requests. StringBuilder message = new StringBuilder(); if (q.Count > 0) { Stopwatch dsw = new Stopwatch(); dsw.Start(); using (var cd = new Countdown(q.Count)) { foreach (var current in q.ToArray()) { var d = current; ThreadPool.QueueUserWorkItem(x => { DownloadFile(d, message); cd.Signal(); }); } cd.Wait(); } dsw.Stop(); this.AcceptIssue(new Issues.Issue("Some native dependencies for " + assemblyName + " were missing, but were downloaded successfully. This delayed startup time by " + (sw.ElapsedMilliseconds + dsw.ElapsedMilliseconds).ToString() + "ms.", message.ToString(), Issues.IssueSeverity.Warning)); } } finally { foreach (Dependency d in q.ToArray()) { d.Client.Dispose(); } } }
public void StoppedIsFalseFromBeginning() { Countdown c = new Countdown(10); Assert.IsFalse(c.Stopped); }
void itemTimersAwake() { scoreMakerTimer = gameObject.AddComponent <Countdown> (); arrowTimer = gameObject.AddComponent <Countdown> (); lockTimer = gameObject.AddComponent <Countdown> (); }
protected override void Awake() { base.Awake(); targetSearchingCountdown = Countdown.TimedCountdown(FindNewTarget, searchInterval, this); }
public Webcam(int CaptureIntervalMs) { CaptureCD = new Countdown(CaptureIntervalMs, false); }
public void BroadcastCountdownCreate(Countdown countdown) => Hub.Clients.All.broadcastCountdownCreate(countdown);
private void Awake() { countdownRef = FindObjectOfType(typeof(Countdown)) as Countdown; //dangerSignRef = FindObjectOfType(typeof(DangerIdentifier)) as DangerIdentifier; //just drag into inspector lavaParticleRef = FindObjectsOfType <LavaParticlesIdentifier>(); }
public override void Assign(Room room) { //确定身份 Player lord = room.Players[0]; lord.Role = "lord"; room.BroadcastProperty(lord, "Role"); List <string> roles = new List <string> { "loyalist", "rebel", "renegade" }; if (room.Players.Count == 5) { roles.Add("rebel"); } else if (room.Players.Count == 6) { roles.Add("rebel"); roles.Add("rebel"); } else if (room.Players.Count == 7) { roles.Add("loyalist"); roles.Add("rebel"); roles.Add("rebel"); } else if (room.Players.Count == 8) { roles.Add("loyalist"); roles.Add("rebel"); roles.Add("rebel"); roles.Add("rebel"); } List <Player> all = new List <Player>(room.Players); all.Remove(lord); //点选内奸的玩家 List <Player> to_choose = new List <Player>(); foreach (Player p in room.Players) { if (p.GetRoleEnum() != PlayerRole.Lord && room.GetClient(p).RoleReserved == "renegade") { to_choose.Add(p); } } if (to_choose.Count > 0) { List <string> renegades = roles.FindAll(t => t == "renegade"); Shuffle.shuffle(ref to_choose); for (int i = 0; i < Math.Min(to_choose.Count, renegades.Count); i++) { to_choose[i].Role = "renegade"; roles.Remove("renegade"); all.Remove(to_choose[i]); } } //点选忠臣的玩家 to_choose.Clear(); foreach (Player p in room.Players) { if (p.GetRoleEnum() != PlayerRole.Lord && room.GetClient(p).RoleReserved == "loyalist") { to_choose.Add(p); } } if (to_choose.Count > 0) { List <string> loyalists = roles.FindAll(t => t == "loyalist"); Shuffle.shuffle(ref to_choose); for (int i = 0; i < Math.Min(loyalists.Count, to_choose.Count); i++) { to_choose[i].Role = "loyalist"; roles.Remove("loyalist"); all.Remove(to_choose[i]); } } //点选反贼的玩家 to_choose.Clear(); foreach (Player p in room.Players) { if (p.GetRoleEnum() != PlayerRole.Lord && room.GetClient(p).RoleReserved == "rebel") { to_choose.Add(p); } } if (to_choose.Count > 0) { List <string> rebels = roles.FindAll(t => t == "rebel"); Shuffle.shuffle(ref to_choose); for (int i = 0; i < Math.Min(rebels.Count, to_choose.Count); i++) { to_choose[i].Role = "rebel"; roles.Remove("rebel"); all.Remove(to_choose[i]); } } //为剩余玩家随机身份 if (roles.Count > 0) { Shuffle.shuffle(ref roles); for (int i = 0; i < all.Count; i++) { all[i].Role = roles[i]; } } //通知各玩家身份 foreach (Player p in room.Players) { room.NotifyProperty(room.GetClient(p), p, "Role"); } room.UpdateStateItem(); Thread.Sleep(2500); AssignGeneralsForPlayers(room, out Dictionary <Player, List <string> > options); //主公选将 string lord_general = room.AskForGeneral(lord, new List <string>(options[lord]), string.Empty, true, "gamerule", null, true); lord.General1 = lord_general; lord.ActualGeneral1 = lord_general; General lord_gen = Engine.GetGeneral(lord_general, room.Setting.GameMode); lord.PlayerGender = lord_gen.GeneralGender; lord.Kingdom = lord_gen.Kingdom; lord.General1Showed = true; room.BroadcastProperty(lord, "General1"); room.BroadcastProperty(lord, "PlayerGender"); room.NotifyProperty(room.GetClient(lord), lord, "ActualGeneral1"); room.BroadcastProperty(lord, "Kingdom"); room.BroadcastProperty(lord, "General1Showed"); foreach (string skill in Engine.GetGeneralSkills(lord_general, Name, true)) { room.AddPlayerSkill(lord, skill); Skill s = Engine.GetSkill(skill); if (skill != null && s.SkillFrequency == Frequency.Limited && !string.IsNullOrEmpty(s.LimitMark)) { room.SetPlayerMark(lord, s.LimitMark, 1); } } room.SendPlayerSkillsToOthers(lord, true); //技能预亮 lord.SetSkillsPreshowed("hd"); room.NotifyPlayerPreshow(lord); //主公神将选国籍 string choice = "wei+qun+shu+wu"; List <string> prompts = new List <string> { "@choose-kingdom" }; if (lord.Kingdom == "god") { lord.Kingdom = room.AskForChoice(lord, "Kingdom", choice, prompts); room.BroadcastProperty(lord, "Kingdom"); } //其他玩家选将 List <Client> receivers = new List <Client>(); List <Player> players = new List <Player>(); foreach (Player player in options.Keys) { if (player.GetRoleEnum() == PlayerRole.Lord) { continue; } player.SetTag("generals", JsonUntity.Object2Json(options[player])); List <string> args = new List <string> { player.Name, string.Empty, JsonUntity.Object2Json(options[player]), true.ToString(), true.ToString(), false.ToString() }; Client client = room.GetClient(player); if (client != null && !receivers.Contains(client)) { client.CommandArgs = args; receivers.Add(client); } players.Add(player); } Countdown countdown = new Countdown { Max = room.Setting.GetCommandTimeout(CommandType.S_COMMAND_CHOOSE_GENERAL, ProcessInstanceType.S_CLIENT_INSTANCE), Type = Countdown.CountdownType.S_COUNTDOWN_USE_SPECIFIED }; room.NotifyMoveFocus(players, countdown); room.DoBroadcastRequest(receivers, CommandType.S_COMMAND_CHOOSE_GENERAL); room.DoBroadcastNotify(CommandType.S_COMMAND_UNKNOWN, new List <string> { false.ToString() }); //给AI和超时的玩家自动选择武将 foreach (Player player in options.Keys) { player.RemoveTag("generals"); if (string.IsNullOrEmpty(player.General1)) { string generalName = string.Empty; Client client = room.GetClient(player); List <string> reply = client?.ClientReply; bool success = true; if (reply == null || reply.Count == 0 || string.IsNullOrEmpty(reply[0])) { success = false; } else { generalName = reply[0]; } if (!success || (!options[player].Contains(Engine.GetMainGeneral(generalName)) && room.GetClient(player).UserRight < 3)) { generalName = options[player][0]; } player.General1 = generalName; player.ActualGeneral1 = generalName; player.Kingdom = Engine.GetGeneral(generalName, room.Setting.GameMode).Kingdom; player.General1Showed = true; } room.BroadcastProperty(player, "General1"); room.NotifyProperty(room.GetClient(player), player, "ActualGeneral1"); room.BroadcastProperty(player, "Kingdom"); room.BroadcastProperty(player, "General1Showed"); player.PlayerGender = Engine.GetGeneral(player.General1, room.Setting.GameMode).GeneralGender; room.BroadcastProperty(player, "PlayerGender"); player.SetSkillsPreshowed("hd"); room.NotifyPlayerPreshow(player); List <string> names = new List <string> { player.General1 }; room.SetTag(player.Name, names); room.HandleUsedGeneral(player.General1); } //非主公神将选国籍 receivers.Clear(); players.Clear(); foreach (Player player in room.Players) { if (player.Kingdom != "god") { continue; } List <string> args = new List <string> { player.Name, "Kingdom", choice, JsonUntity.Object2Json(prompts) }; Client client = room.GetClient(player); if (client != null && !receivers.Contains(client)) { client.CommandArgs = args; receivers.Add(client); } players.Add(player); } countdown = new Countdown { Max = room.Setting.GetCommandTimeout(CommandType.S_COMMAND_MULTIPLE_CHOICE, ProcessInstanceType.S_CLIENT_INSTANCE), Type = Countdown.CountdownType.S_COUNTDOWN_USE_SPECIFIED }; room.NotifyMoveFocus(players, countdown); room.DoBroadcastRequest(receivers, CommandType.S_COMMAND_MULTIPLE_CHOICE); room.DoBroadcastNotify(CommandType.S_COMMAND_UNKNOWN, new List <string> { false.ToString() }); foreach (Player player in players) { string answer = string.Empty; List <string> clientReply = room.GetClient(player).ClientReply; if (clientReply != null && clientReply.Count > 0) { answer = clientReply[0]; } List <string> choices = new List <string>(choice.Split('+')); if (string.IsNullOrEmpty(answer) || !choices.Contains(answer)) { Shuffle.shuffle(ref choices); answer = choices[0]; } player.Kingdom = answer; room.BroadcastProperty(player, "Kingdom"); } }
void Start() { shock = new Countdown(0.5f); shock.Finish(); gameData.Reset(); }
public void EnsureLoaded(Node manifest, string assemblyName, Stopwatch sw = null) { if (TargetFolder == null) { this.AcceptIssue( new Issue("Applicaiton does not have IOPermission; Native dependencies for " + assemblyName + " will not be downloaded if missing")); return; } string platform = IntPtr.Size == 8 ? "64" : "32"; Queue<Dependency> q = new Queue<Dependency>(); try { foreach (Node c in manifest.childrenByName("file")) { string bitness = c.Attrs["bitness"];//Skip files with the wrong bitness if (bitness != null && !bitness.Equals(platform, StringComparison.OrdinalIgnoreCase)) continue; string name = c.Attrs["name"]; //Skip duplicate names if (string.IsNullOrEmpty(name)) this.AcceptIssue(new Issues.Issue("Missing attribute 'name' in native dependency manifest for " + assemblyName, Issues.IssueSeverity.Warning)); if (filesVerified.Contains(name)) continue; //What is the expected size? If none listed, any size will work. int fileBytes = 0; if (c.Attrs["fileBytes"] != null && !int.TryParse(c.Attrs["fileBytes"], System.Globalization.NumberStyles.Number, NumberFormatInfo.InvariantInfo, out fileBytes)) this.AcceptIssue(new Issues.Issue("Failed to parse fileBytes value " + c.Attrs["fileBytes"] + " in native dependency manifest for " + assemblyName, Issues.IssueSeverity.Warning)); //Download url? string url = c.Attrs["url"]; string destPath = Path.Combine(TargetFolder, name); long existingLength = 0; //Does it already exist? if (File.Exists(destPath)) { if (fileBytes < 1) { filesVerified.Add(name); continue; } else { existingLength = new FileInfo(destPath).Length; if (existingLength == fileBytes) { filesVerified.Add(name); continue; } } } var d = new Dependency() { Exists = existingLength > 0, Name = name, Url = url, DestPath = destPath, ExistingLength = existingLength, ExpectedLength = fileBytes, Client = new WebClient(), RequestingAssembly =assemblyName }; q.Enqueue(d); } sw.Stop(); if (sw.ElapsedMilliseconds > 100 && q.Count < 1) this.AcceptIssue(new Issues.Issue("Verifying native dependencies for " + assemblyName + " took " + sw.ElapsedMilliseconds + "ms.", Issues.IssueSeverity.Warning)); ServicePointManager.DefaultConnectionLimit = 1000; //Allow more than 2 simultaneous http requests. StringBuilder message = new StringBuilder(); if (q.Count > 0) { Stopwatch dsw = new Stopwatch(); dsw.Start(); using (var cd = new Countdown(q.Count)) { foreach (var current in q.ToArray()) { var d = current; ThreadPool.QueueUserWorkItem(x => { DownloadFile(d, message); cd.Signal(); }); } cd.Wait(); } dsw.Stop(); this.AcceptIssue(new Issues.Issue("Some native dependencies for " + assemblyName + " were missing, but were downloaded successfully. This delayed startup time by " + (sw.ElapsedMilliseconds + dsw.ElapsedMilliseconds).ToString() + "ms.", message.ToString(), Issues.IssueSeverity.Warning)); } } finally { foreach (Dependency d in q.ToArray()) { d.Client.Dispose(); } } }
// Use this for initialization void Start() { cameraSize = this.gameObject.GetComponent <Camera>().orthographicSize; countdown = GameObject.Find("Countdown").GetComponent <Countdown>(); }
private void Awake() { instance = this; countdownText.gameObject.SetActive(false); }
public static void ReenableTimer() { Thread.Sleep(250); Countdown.Start(); }
// Token: 0x060013F8 RID: 5112 RVA: 0x0001D2B4 File Offset: 0x0001C2B4 protected override WorkflowElement CreateBody() { StateGraph stateGraph = new StateGraph(string.Format("OpponentNormal: {0}", base.Entrant.Opponent.OpponentName)); State state = new State("initial"); State state2 = new State("countdown"); State state3 = new State("running"); State state4 = new State("raceover"); State state5 = new State("post"); State state6 = new State("paused"); State state7 = new State("aborted"); State state8 = new State("done"); state.Transitions.Add(new Transition("countdown")); PrepareScoringMethod item = new PrepareScoringMethod(base.InstancedEvent, base.Entrant); LockEntrant item2 = new LockEntrant(base.InstancedEvent, base.Entrant, true); EntrantLoaded item3 = new EntrantLoaded(base.InstancedEvent, base.Entrant, "Entrants.Loading"); EnableKeyboard item4 = new EnableKeyboard(true); EnableLoadingScreen item5 = new EnableLoadingScreen(false); FlushTraffic item6 = new FlushTraffic(); FlushCops item7 = new FlushCops(); HandleTutorial item8 = new HandleTutorial(base.InstancedEvent, base.Entrant, TutorialSource.kTutorialSource_Race); Countdown activity = new Countdown(base.InstancedEvent, base.Entrant); TryPerfectLaunch item9 = new TryPerfectLaunch(base.InstancedEvent, base.Entrant); LockEntrant item10 = new LockEntrant(base.InstancedEvent, base.Entrant, false); GameCore.Workflow.Activities.WaitAll item11 = new GameCore.Workflow.Activities.WaitAll("Entrants.Countdown"); SetSignal item12 = new SetSignal("Entrants.Countdown"); UnSetSignal item13 = new UnSetSignal("Entrants.Countdown"); Launch item14 = new Launch(base.InstancedEvent, base.Entrant); RoutingTriggered activity2 = new RoutingTriggered(base.InstancedEvent, base.Entrant, Ports.Gameplay); OnUpdateTick activity3 = new OnUpdateTick(base.InstancedEvent, base.Entrant); EntrantInterupt activity4 = new EntrantInterupt(base.InstancedEvent, base.Entrant, Ports.Gameplay, FinishReason.TimedOut); EntrantExtrapolate activity5 = new EntrantExtrapolate(base.InstancedEvent, base.Entrant, Ports.Gameplay); EntrantDisconnected activity6 = new EntrantDisconnected(base.InstancedEvent, base.Entrant); EntrantFinished activity7 = new EntrantFinished(base.InstancedEvent, base.Entrant, -8193); EntrantFinished activity8 = new EntrantFinished(base.InstancedEvent, base.Entrant, 8202); KillAllFlashers item15 = new KillAllFlashers(base.InstancedEvent, base.Entrant); Conclude item16 = new Conclude(base.InstancedEvent, base.Entrant); SortEntrants item17 = new SortEntrants(base.InstancedEvent); ReportEntrantFinished item18 = new ReportEntrantFinished(base.InstancedEvent, base.Entrant); GameCore.Activities.Entrant.Components.SynchronizeOnReceive <OnTriggerEnter> activity9 = new GameCore.Activities.Entrant.Components.SynchronizeOnReceive <OnTriggerEnter>(base.InstancedEvent, base.Entrant, Ports.Gameplay); GameCore.Activities.Entrant.Components.SynchronizeOnReceive <OnTriggerExit> activity10 = new GameCore.Activities.Entrant.Components.SynchronizeOnReceive <OnTriggerExit>(base.InstancedEvent, base.Entrant, Ports.Gameplay); VehicleSpeedBasedReset activity11 = new VehicleSpeedBasedReset(base.Entrant, 0.1f); LoadBlackBoards item19 = new LoadBlackBoards(base.InstancedEvent, BlackBoardFlag.kBlackBoardFlag_Countdown); PauseDetected activity12 = new PauseDetected(base.InstancedEvent); if (base.Entrant.Opponent is LocalHumanOpponent) { state2.EnterActivity.Activities.Add(item2); state2.EnterActivity.Activities.Add(item); state2.EnterActivity.Activities.Add(item3); state2.EnterActivity.Activities.Add(item4); state2.EnterActivity.Activities.Add(item6); state2.EnterActivity.Activities.Add(item7); state2.EnterActivity.Activities.Add(item5); state2.EnterActivity.Activities.Add(item8); state2.EnterActivity.Activities.Add(item19); state2.Transitions.Add(new Transition("running", activity)); state2.Transitions.Add(new Transition("aborted", activity12)); state2.ExitActivity.Activities.Add(item9); state2.ExitActivity.Activities.Add(item12); state2.ExitActivity.Activities.Add(item11); state2.ExitActivity.Activities.Add(item13); state2.ExitActivity.Activities.Add(item14); } else { state2.EnterActivity.Activities.Add(item2); state2.EnterActivity.Activities.Add(item); state2.EnterActivity.Activities.Add(item3); state2.EnterActivity.Activities.Add(item5); state2.Transitions.Add(new Transition("running", activity)); state2.ExitActivity.Activities.Add(item12); state2.ExitActivity.Activities.Add(item11); state2.ExitActivity.Activities.Add(item13); state2.ExitActivity.Activities.Add(item14); } state3.EnterActivity.Activities.Add(item10); state3.Transitions.Add(new Transition(activity2)); state3.Transitions.Add(new Transition(activity3)); state3.Transitions.Add(new Transition(activity4)); state3.Transitions.Add(new Transition(activity5)); state3.Transitions.Add(new Transition(activity6)); state3.Transitions.Add(new Transition(activity9)); state3.Transitions.Add(new Transition(activity10)); state3.Transitions.Add(new Transition(activity11)); state3.Transitions.Add(new Transition("raceover", activity7)); state3.Transitions.Add(new Transition("aborted", activity8)); state3.ExitActivity.Activities.Add(item15); OverrideVehicleControl item20 = new OverrideVehicleControl(base.Entrant.Opponent.Vehicle, OverrideVehicleControl.Control.Stop); EnableReplication item21 = new EnableReplication(base.Entrant.Opponent.Vehicle, false); state4.EnterActivity.Activities.Add(item16); state4.EnterActivity.Activities.Add(item17); state4.EnterActivity.Activities.Add(item18); state4.EnterActivity.Activities.Add(item20); Abort item22 = new Abort(base.InstancedEvent, base.Entrant); state7.EnterActivity.Activities.Add(item22); if (base.Entrant.Opponent is LocalHumanOpponent) { LoadBlackBoards item23 = new LoadBlackBoards(base.Event, BlackBoardFlag.kBlackBoardFlag_Running); state3.EnterActivity.Activities.Add(item23); WrongWayNotification activity13 = new WrongWayNotification(base.InstancedEvent, base.Entrant); NavigateToGPSUpdater activity14 = new NavigateToGPSUpdater(base.InstancedEvent, base.Entrant, Ports.Gameplay); state3.Transitions.Add(new Transition(activity13)); state3.Transitions.Add(new Transition(activity14)); state4.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 2046860387u)); state4.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_AI, 331198907u)); state4.EnterActivity.Activities.Add(item6); state4.Transitions.Add(new Transition("post")); PostEventScreen activity15 = new PostEventScreen(base.InstancedEvent, base.Entrant, Ports.Gameplay); AbortEvent item24 = new AbortEvent(base.InstancedEvent); LobbyTick activity16 = new LobbyTick(0.25f); state5.Transitions.Add(new Transition(activity16)); state5.Transitions.Add(new Transition("done", activity15)); FinishEntrant item25 = new FinishEntrant(base.InstancedEvent, base.Entrant, FinishReason.PauseDetected); OverrideVehicleControl item26 = new OverrideVehicleControl(base.Entrant.Opponent.Vehicle, OverrideVehicleControl.Control.Release); state6.EnterActivity.Activities.Add(item25); state6.EnterActivity.Activities.Add(item15); state6.Transitions.Add(new Transition("aborted")); state7.EnterActivity.Activities.Add(item10); state8.EnterActivity.Activities.Add(item24); state8.EnterActivity.Activities.Add(item26); } else { state4.EnterActivity.Activities.Add(item21); state4.Transitions.Add(new Transition("done")); } state7.Transitions.Add(new Transition("done")); CleanupScoringMethod item27 = new CleanupScoringMethod(base.InstancedEvent, base.Entrant); state8.EnterActivity.Activities.Add(item27); stateGraph.InitialState = "initial"; stateGraph.DoneState = "done"; stateGraph.States.Add(state); stateGraph.States.Add(state2); stateGraph.States.Add(state3); stateGraph.States.Add(state4); stateGraph.States.Add(state5); stateGraph.States.Add(state7); stateGraph.States.Add(state6); stateGraph.States.Add(state8); return(stateGraph); }
public static void DisableTimer() { Countdown.Stop(); }
protected void Start() { cachedGameFlow = GameFlowController.Instance; onBlowStatusChanged.Register(OnBlowStatusChange); Countdown.Instantiate(3, "GO!", 1.0f, () => { isGamePaused = false; Debug.Log("GO!!!"); }); }
private void Awake() { Instance = this; }
protected override void Awake() { base.Awake(); changingCountdown = new Countdown(changingDelay.Random); }
internal static void NavigateToCountdownPage(this PhoneApplicationPage page, Countdown countdown) { page.NavigationService.Navigate(new Uri("/CountdownPage.xaml?cd=" + countdown.Title, UriKind.Relative)); }
private static int RunInstallBat(string installDir, string dataDir) { Process process = new Process(); process.StartInfo.WorkingDirectory = AppDomain.CurrentDomain.BaseDirectory; process.StartInfo.FileName = "install.bat"; process.StartInfo.Arguments = "\"" + installDir + "\" \"" + dataDir + "\""; process.StartInfo.UseShellExecute = false; process.StartInfo.CreateNoWindow = true; process.StartInfo.RedirectStandardOutput = true; process.StartInfo.RedirectStandardError = true; Countdown countDown = new Countdown(2); StringBuilder sb = new StringBuilder(); process.OutputDataReceived += (DataReceivedEventHandler)((sender, outLine) => { if (outLine.Data != null) { try { string data = outLine.Data; sb.AppendLine(data); Logger.Info(data); } catch (Exception ex) { Console.WriteLine("Exception in RunInstallBat"); Console.WriteLine(ex.ToString()); } } else { countDown.Signal(); } }); process.ErrorDataReceived += (DataReceivedEventHandler)((sender, outLine) => { if (outLine.Data != null) { try { string data = outLine.Data; sb.AppendLine(data); Logger.Info(data); } catch (Exception ex) { Console.WriteLine("A crash occured in RunInstallBat"); Console.WriteLine(ex.ToString()); } } else { countDown.Signal(); } }); process.Start(); process.BeginOutputReadLine(); process.BeginErrorReadLine(); int milliseconds = 200000; process.WaitForExit(milliseconds); Logger.Info("Exit Code for InstallBat " + process.ExitCode.ToString()); countDown.Wait(); return(process.ExitCode); }
public static IntervalNameCount GetIntervalString(TimeInterval timeInterval, Countdown countdownDateTime) { string intervalSub = null; double count = 0; switch (timeInterval) { case TimeInterval.Days: if (countdownDateTime.NextCountdownDateTime != null) { count = countdownDateTime.NextCountdownDateTime.GetDays; } if (count == 1) { intervalSub = AppResources.DayName; } else { intervalSub = AppResources.DayPluralName; } break; case TimeInterval.Minutes: if (countdownDateTime.NextCountdownDateTime != null) { count = countdownDateTime.NextCountdownDateTime.GetMinutes; } if (count == 1) { intervalSub = AppResources.MinuteName; } else { intervalSub = AppResources.MinutePluralName; } break; case TimeInterval.Hours: if (countdownDateTime.NextCountdownDateTime != null) { count = countdownDateTime.NextCountdownDateTime.GetHours; } if (count == 1) { intervalSub = AppResources.HourName; } else { intervalSub = AppResources.HourPluralName; } break; case TimeInterval.Seconds: if (countdownDateTime.NextCountdownDateTime != null) { count = countdownDateTime.NextCountdownDateTime.GetSeconds; } if (count == 1) { intervalSub = AppResources.SecondName; } else { intervalSub = AppResources.SecondPluralName; } break; case TimeInterval.Weeks: if (countdownDateTime.NextCountdownDateTime != null) { count = countdownDateTime.NextCountdownDateTime.GetWeeks; } if (count == 1) { intervalSub = AppResources.WeekName; } else { intervalSub = AppResources.WeekPluralName; } break; case TimeInterval.Years: if (countdownDateTime.NextCountdownDateTime != null) { count = countdownDateTime.NextCountdownDateTime.GetYears; } if (count == 1) { intervalSub = AppResources.YearName; } else { intervalSub = AppResources.YearPluralName; } break; } var result = new IntervalNameCount(timeInterval, intervalSub, count); return(result); }
private void Start() { resetRotation = transform.localRotation.eulerAngles; countdown = FindObjectOfType <Countdown>(); }
public override void Assign(Room room) { Thread.Sleep(1000); //分配武将 AssignGeneralsForPlayers(room, out Dictionary <Player, List <string> > options); //武将预览 foreach (Player p in room.Players) { List <string> gongxinArgs = new List <string> { string.Empty, JsonUntity.Object2Json(options[p]), string.Empty, string.Empty, "false" }; room.DoNotify(room.GetClient(p), CommandType.S_COMMAND_VIEW_GENERALS, gongxinArgs); } List <Interactivity> receivers = new List <Interactivity>(); List <Player> lords = new List <Player>(); foreach (Client client in room.Clients) { List <string> args = new List <string> { string.Empty, "userdefine:getlandlord", null }; Interactivity inter = room.GetInteractivity(client.UserId); if (inter != null) { inter.CommandArgs = args; receivers.Add(inter); } } room.DoBroadcastRequest(receivers, CommandType.S_COMMAND_INVOKE_SKILL); room.DoBroadcastNotify(CommandType.S_COMMAND_UNKNOWN, new List <string> { false.ToString() }); foreach (Player player in room.Players) { Interactivity client = room.GetInteractivity(player); if (client != null && client.IsClientResponseReady && receivers.Contains(client)) { List <string> invoke = client.ClientReply; if (invoke != null && invoke.Count > 0 && bool.TryParse(invoke[0], out bool success) && success) { lords.Add(player); } } } bool get = true; if (lords.Count == 0) { get = false; lords = new List <Player>(room.Players); } Player lord = null; Shuffle.shuffle(ref lords); lord = lords[0]; if (get) { LogMessage log = new LogMessage { Type = "#get_landlord", From = lord.Name }; room.SendLog(log); } else { LogMessage log = new LogMessage { Type = "#distribute_landlord", From = lord.Name }; room.SendLog(log); } foreach (Player p in room.Players) { if (p == lord) { p.Camp = Game3v3Camp.S_CAMP_COOL; p.Role = "lord"; room.BroadcastProperty(p, "Camp"); } else { p.Role = "rebel"; } room.BroadcastProperty(p, "Role"); } //地主增加2框 List <string> generals = (List <string>)room.GetTag(Name); for (int i = 0; i < 2; i++) { Shuffle.shuffle(ref generals); options[lord].Add(generals[0]); generals.RemoveAt(0); } //选将 receivers.Clear(); List <Player> players = new List <Player>(); foreach (Player player in options.Keys) { player.SetTag("generals", JsonUntity.Object2Json(options[player])); List <string> args = new List <string> { player.Name, string.Empty, JsonUntity.Object2Json(options[player]), true.ToString(), true.ToString(), false.ToString() }; Interactivity client = room.GetInteractivity(player); if (client != null) { client.CommandArgs = args; receivers.Add(client); } players.Add(player); } Countdown countdown = new Countdown { Max = room.Setting.GetCommandTimeout(CommandType.S_COMMAND_CHOOSE_GENERAL, ProcessInstanceType.S_CLIENT_INSTANCE), Type = Countdown.CountdownType.S_COUNTDOWN_USE_SPECIFIED }; room.NotifyMoveFocus(players, countdown); room.DoBroadcastRequest(receivers, CommandType.S_COMMAND_CHOOSE_GENERAL); room.DoBroadcastNotify(CommandType.S_COMMAND_UNKNOWN, new List <string> { false.ToString() }); //给AI和超时的玩家自动选择武将 foreach (Player player in options.Keys) { player.RemoveTag("generals"); if (string.IsNullOrEmpty(player.General1)) { string generalName = string.Empty; Interactivity client = room.GetInteractivity(player); List <string> reply = client?.ClientReply; bool success = true; if (reply == null || reply.Count == 0 || string.IsNullOrEmpty(reply[0])) { success = false; } else { generalName = reply[0]; } if (!success || (!options[player].Contains(generalName) && room.GetClient(player).UserRight < 3)) { TrustedAI ai = room.GetAI(player); if (ai != null && ai is StupidAI) { generalName = GeneralSelector.GetGeneral(room, options[player], player.GetRoleEnum(), player); } else { generalName = options[player][0]; } } player.General1 = generalName; player.ActualGeneral1 = generalName; player.Kingdom = General.GetKingdom(Engine.GetGeneral(generalName, room.Setting.GameMode).Kingdom[0]); player.General1Showed = true; } room.BroadcastProperty(player, "General1"); room.NotifyProperty(room.GetClient(player), player, "ActualGeneral1"); room.BroadcastProperty(player, "Kingdom"); room.BroadcastProperty(player, "General1Showed"); player.PlayerGender = Engine.GetGeneral(player.General1, room.Setting.GameMode).GeneralGender; room.BroadcastProperty(player, "PlayerGender"); player.SetSkillsPreshowed("hd"); room.NotifyPlayerPreshow(player); List <string> names = new List <string> { player.General1 }; room.SetTag(player.Name, names); room.HandleUsedGeneral(player.General1); } //神将选国籍 string choice = "wei+qun+shu+wu"; List <string> prompts = new List <string> { "@choose-kingdom" }; receivers.Clear(); players.Clear(); foreach (Player player in room.Players) { if (player.Kingdom != "god") { continue; } List <string> args = new List <string> { player.Name, "Kingdom", choice, JsonUntity.Object2Json(prompts) }; Interactivity client = room.GetInteractivity(player); if (client != null && !receivers.Contains(client)) { client.CommandArgs = args; receivers.Add(client); } players.Add(player); } countdown = new Countdown { Max = room.Setting.GetCommandTimeout(CommandType.S_COMMAND_MULTIPLE_CHOICE, ProcessInstanceType.S_CLIENT_INSTANCE), Type = Countdown.CountdownType.S_COUNTDOWN_USE_SPECIFIED }; room.NotifyMoveFocus(players, countdown); room.DoBroadcastRequest(receivers, CommandType.S_COMMAND_MULTIPLE_CHOICE); room.DoBroadcastNotify(CommandType.S_COMMAND_UNKNOWN, new List <string> { false.ToString() }); foreach (Player player in players) { string answer = string.Empty; Interactivity interactivity = room.GetInteractivity(player); if (interactivity != null) { List <string> clientReply = interactivity.ClientReply; if (clientReply != null && clientReply.Count > 0) { answer = clientReply[0]; } } List <string> choices = new List <string>(choice.Split('+')); if (string.IsNullOrEmpty(answer) || !choices.Contains(answer)) { Shuffle.shuffle(ref choices); answer = choices[0]; } player.Kingdom = answer; room.BroadcastProperty(player, "Kingdom"); } }
public void Construct() { Countdown c = new Countdown(10); }
void Awake() { countdown = new Countdown(timeLimit); }
void Awake() { mNetworkManager = (NetworkManager) FindObjectOfType(typeof(NetworkManager)); mDialogueManager = (DialogueManager) FindObjectOfType(typeof(DialogueManager)); mCountdown = (Countdown) FindObjectOfType(typeof(Countdown)); mAvailablePropsList = (dfListbox) FindObjectOfType(typeof(dfListbox)); mMyProps = (MyProps) FindObjectOfType(typeof(MyProps)); mGame = (Game) FindObjectOfType(typeof(Game)); }
void Awake() { mNetworkManager = (NetworkManager) FindObjectOfType(typeof(NetworkManager)); mRecordingPlayer = (RecordingPlayer) FindObjectOfType(typeof(RecordingPlayer)); mCountdown = (Countdown) FindObjectOfType(typeof(Countdown)); mScreen = GameObject.FindGameObjectWithTag("Screen"); mScreenControl = mScreen.GetComponent<dfPanel>(); mGame = (Game) FindObjectOfType (typeof(Game)); mDialogueManager = FindObjectOfType<DialogueManager>(); mDad = GameObject.FindGameObjectWithTag("Dad"); mMam = GameObject.FindGameObjectWithTag("Mam"); mSon = GameObject.FindGameObjectWithTag("Son"); mDaughter = GameObject.FindGameObjectWithTag("Daughter"); mGrandma = GameObject.FindGameObjectWithTag("Grandma"); mUIRoot = GameObject.FindGameObjectWithTag("UIRoot"); mPointGainedIndicatorPrefab = (GameObject)Resources.Load ("Evening/Prefabs/PointGainedIndicator"); }