public static void Initialize()
 {
     canvas = GameObject.Find("Canvas");
     if (!corazon)
     {
         corazon = Resources.Load <CorazonInst>("Prefabs/CorazonParent");
     }
 }
    public static void CreateCorazon(Transform location)
    {
        CorazonInst instance = Instantiate(corazon);

        //Vector2 screenPosition = Camera.main.WorldToScreenPoint(new Vector2(location.position.x, location.position.y + 5));
        //Vector2 Posicion = new Vector2( location.position.x, location.position.y);

        instance.transform.SetParent(canvas.transform, false);
        instance.transform.position = new Vector2(location.position.x, location.position.y + 5);
    }