Exemple #1
0
        void OnProgress(object sender, WuAgent.ProgressArgs args)
        {
            if (args.TotalUpdates == -1)
            {
                progTotal.Style = ProgressBarStyle.Marquee;
                progTotal.MarqueeAnimationSpeed = 30;
            }
            else
            {
                progTotal.Style = ProgressBarStyle.Continuous;
                progTotal.MarqueeAnimationSpeed = 0;

                progTotal.Value = args.TotalPercent;
            }
        }
Exemple #2
0
        void OnProgress(object sender, WuAgent.ProgressArgs args)
        {
            string Status = "";

            switch (agent.CurOperation())
            {
            case WuAgent.AgentOperation.CheckingUpdates:    Status = "Checking for Updates"; break;

            case WuAgent.AgentOperation.PreparingCheck:     Status = "Preparing Check"; break;

            case WuAgent.AgentOperation.PreparingUpdates:
            case WuAgent.AgentOperation.DownloadingUpdates: Status = "Downloading Updates"; break;

            case WuAgent.AgentOperation.InstallingUpdates:  Status = "Installing Updates"; break;

            case WuAgent.AgentOperation.RemoveingUpdtes:    Status = "Removing Updates"; break;
            }

            if (args.TotalUpdates == -1)
            {
                progTotal.Style = ProgressBarStyle.Marquee;
                progTotal.MarqueeAnimationSpeed = 30;
                Status += "...";
            }
            else
            {
                progTotal.Style = ProgressBarStyle.Continuous;
                progTotal.MarqueeAnimationSpeed = 0;

                progTotal.Value = args.TotalPercent;

                if (args.TotalUpdates > 1)
                {
                    Status += " " + args.CurrentIndex + "/" + args.TotalUpdates + " ";
                }

                //if (args.UpdatePercent != 0)
                //    Status += " " + args.UpdatePercent + "%";
            }
            lblStatus.Text = Status;
            toolTip.SetToolTip(lblStatus, args.Info);

            UpdateState();
        }