public static void Initialize() { canvas = GameObject.Find("Canvas"); if (!corazon) { corazon = Resources.Load <CorazonInst>("Prefabs/CorazonParent"); } }
public static void CreateCorazon(Transform location) { CorazonInst instance = Instantiate(corazon); //Vector2 screenPosition = Camera.main.WorldToScreenPoint(new Vector2(location.position.x, location.position.y + 5)); //Vector2 Posicion = new Vector2( location.position.x, location.position.y); instance.transform.SetParent(canvas.transform, false); instance.transform.position = new Vector2(location.position.x, location.position.y + 5); }