public ExportTemplate(CookingNode <T> input) { Input = input; BitmapSheetSize = new Size(1024, 1024); BitmapSheetClusterSize = new Size(16, 16); textureOutput = "$(AssetName)_TEX{0}"; }
public ImportPhotoshopDocument(CookingNode <Stream> input, bool ignoreImageResources, bool ignoreLayers, bool ignoreMergedBitmap) { Input = input; IgnoreImageResources = ignoreImageResources; IgnoreLayers = ignoreLayers; IgnoreMergedBitmap = ignoreMergedBitmap; Scale = 1.0; }
public ExportUILayoutAssets(CookingNode <UILayout> input) { Input = input; BitmapSheetSize = new Size(1024, 1024); BitmapSheetClusterSize = new Size(16, 16); textureOutput = "$(AssetName)_TEX{0}"; imageOutput = "$(AssetName)_IMG{0}"; maskOutput = "$(AssetName)_MSK{0}"; }
public ImportPhotoshopDocument(CookingNode <Stream> input) : this(input, false, false, false) { }
public PhotoshopDocumentToSpriteSet(CookingNode <PhotoshopDocument> input) { Input = input; }
public PhotoshopDocumentToUILayout1(CookingNode <PhotoshopDocument> input) { Input = input; }
public PhotoshopDocumentToBitmap(CookingNode <PhotoshopDocument> input) { Input = input; }
public BitmapToTexture2D(CookingNode <Bitmap> input, bool forceOpaque = false) { Input = input; ForceOpaque = forceOpaque; }
public ImportBitmap(CookingNode <Stream> input) { Input = input; }
public ExportParticleSystemSet(CookingNode <ParticleSystemSet> input) : base(input) { }
public BitmapToMaskTexture2D(CookingNode <Bitmap> input) { Input = input; }
public ExportImageSet(CookingNode <ImageSet> input) : base(input) { }
public ExportSpriteSet(CookingNode <SpriteSet> input) : base(input) { }