Beispiel #1
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 public ExportTemplate(CookingNode <T> input)
 {
     Input                  = input;
     BitmapSheetSize        = new Size(1024, 1024);
     BitmapSheetClusterSize = new Size(16, 16);
     textureOutput          = "$(AssetName)_TEX{0}";
 }
Beispiel #2
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 public ImportPhotoshopDocument(CookingNode <Stream> input, bool ignoreImageResources, bool ignoreLayers, bool ignoreMergedBitmap)
 {
     Input = input;
     IgnoreImageResources = ignoreImageResources;
     IgnoreLayers         = ignoreLayers;
     IgnoreMergedBitmap   = ignoreMergedBitmap;
     Scale = 1.0;
 }
Beispiel #3
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 public ExportUILayoutAssets(CookingNode <UILayout> input)
 {
     Input                  = input;
     BitmapSheetSize        = new Size(1024, 1024);
     BitmapSheetClusterSize = new Size(16, 16);
     textureOutput          = "$(AssetName)_TEX{0}";
     imageOutput            = "$(AssetName)_IMG{0}";
     maskOutput             = "$(AssetName)_MSK{0}";
 }
Beispiel #4
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 public ImportPhotoshopDocument(CookingNode <Stream> input)
     : this(input, false, false, false)
 {
 }
Beispiel #5
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 public PhotoshopDocumentToSpriteSet(CookingNode <PhotoshopDocument> input)
 {
     Input = input;
 }
Beispiel #6
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 public PhotoshopDocumentToUILayout1(CookingNode <PhotoshopDocument> input)
 {
     Input = input;
 }
 public PhotoshopDocumentToBitmap(CookingNode <PhotoshopDocument> input)
 {
     Input = input;
 }
Beispiel #8
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 public BitmapToTexture2D(CookingNode <Bitmap> input, bool forceOpaque = false)
 {
     Input       = input;
     ForceOpaque = forceOpaque;
 }
Beispiel #9
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 public ImportBitmap(CookingNode <Stream> input)
 {
     Input = input;
 }
Beispiel #10
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 public ExportParticleSystemSet(CookingNode <ParticleSystemSet> input)
     : base(input)
 {
 }
Beispiel #11
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 public BitmapToMaskTexture2D(CookingNode <Bitmap> input)
 {
     Input = input;
 }
Beispiel #12
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 public ExportImageSet(CookingNode <ImageSet> input)
     : base(input)
 {
 }
Beispiel #13
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 public ExportSpriteSet(CookingNode <SpriteSet> input)
     : base(input)
 {
 }