public void SetItemSlot(int itemType) { if (player != null) { player.playerTimeBar.AddTimerBonus(2); } if (itemType > (int)ItemType.StateCount) { itemType -= 1; } if (itemInfos[itemType].useImmediately == true) { itemInfos[itemType].corUsingItem = StartCoroutine(CorUsingItem(itemInfos[itemType])); } else { player.SetItem(itemSprite[itemType], itemType); } }