// Use this for initialization void Start() { controlObj = Control_Script.controlObj; cScript = controlObj.GetComponent <Control_Script>(); switch (myWindowType) { case windowType.CHARACTER: cScript.characterWindow = this.gameObject; break; case windowType.MENU: cScript.menuWindow = this.gameObject; break; case windowType.WEAPONS: cScript.weaponsWindow = this.gameObject; break; case windowType.ARMOUR: cScript.armourWindow = this.gameObject; break; case windowType.FEEDBACK: cScript.feedbackWindow = this.gameObject; break; case windowType.MICROTRANSACTIONS: cScript.mtWindow = this.gameObject; break; } }
// Use this for initialization void Start() { ps = GetComponent <ParticleSystem> (); c = Control_Script.controlObj.GetComponent <Control_Script> (); rb = GetComponent <Rigidbody> (); startPos = transform.position; float colR = Random.Range(0.0f, 3.0f); switch ((int)colR) { case 0: myColor = "Y"; GetComponent <MeshRenderer> ().material.color = new Color(1.0f, 0.5f, 1.0f); break; case 1: myColor = "G"; GetComponent <MeshRenderer> ().material.color = Color.green; break; case 2: myColor = "B"; GetComponent <MeshRenderer> ().material.color = Color.blue; break; } gravForce = initGravForce; SetGrav(); }
// Use this for initialization void Start() { myMaterial = GetComponent <MeshRenderer>().material; startingColor = myMaterial.color; controlObj = Control_Script.controlObj; c = controlObj.GetComponent <Control_Script> (); }
public void LevelUp() { level++; currentExp -= maxExp; expAdd = Mathf.RoundToInt(expAdd * 1.15f); maxExp = Mathf.RoundToInt(maxExp * 1.5f); if (level == 5) { if (cScript != null) { cScript.SetQuestActive("QU01"); } else { print("Control Script not properly accessed"); cScript = Control_Script.controlObj.GetComponent <Control_Script> (); if (cScript != null) { cScript.SetQuestActive("QU01"); } else { print("Control Script not able to be accessed"); } } } }
void Start() { myText = transform.GetChild(0).gameObject.GetComponent <Text> (); myButton = GetComponent <Button> (); GetCostGold(); GetResultGold(); myText.text = resultText; c = Control_Script.controlObj.GetComponent <Control_Script> (); StartCoroutine("CheckGems"); }
// Use this for initialization void Start() { cScript = Control_Script.controlObj.GetComponent <Control_Script>(); workButton.onClick.AddListener(() => DoWorkAction()); trainButton.onClick.AddListener(() => DoTrainAction()); exploreButton.onClick.AddListener(() => DoExploreAction()); toMainButton.onClick.AddListener(() => GoToMain()); gameObject.SetActive(false); }
// Use this for initialization void Start() { myStartingColor = new Color[myMats.Length]; for (int i = 0; i < myMats.Length; i++) { myStartingColor[i] = myMats[i].color; } controlObj = Control_Script.controlObj; c = controlObj.GetComponent <Control_Script> (); }
// Use this for initialization void Start() { myMaterials = GetComponent <MeshRenderer>().materials; startingColor = new Color[myMaterials.Length]; foreach (Color c in startingColor) { startingColor[System.Array.IndexOf(startingColor, c)] = myMaterials [System.Array.IndexOf(startingColor, c)].color; } controlObj = Control_Script.controlObj; cScript = controlObj.GetComponent <Control_Script> (); }
// Use this for initialization void Start() { cScript = Control_Script.controlObj.GetComponent <Control_Script>(); quitButton.onClick.AddListener(() => cScript.QuitGame()); mainMenuButton.onClick.AddListener(() => cScript.ReturnToMainMenu()); newGameButton.onClick.AddListener(() => ActivateConfirmationWindow()); confirmButton.onClick.AddListener(() => NewGame()); noButton.onClick.AddListener(() => GoToMain()); mtButtonMenu.onClick.AddListener(() => cScript.MTBUTTON()); toMainButton.onClick.AddListener(() => GoToMain()); gameObject.SetActive(false); }
// Use this for initialization void Start() { controlObj = Control_Script.controlObj; cScript = controlObj.GetComponent <Control_Script>(); cScript.bottomMenu = this.gameObject.GetComponent <Bottom_Menu_Script>(); characterButton.onClick.AddListener(() => cScript.SetActiveWindow(Control_Script.windows.CHARACTER)); menuButton.onClick.AddListener(() => cScript.SetActiveWindow(Control_Script.windows.MENU)); tutButton1.onClick.AddListener(() => TutButtonOne()); tutButton2.onClick.AddListener(() => TutButtonTwo()); tutButton3.onClick.AddListener(() => TutButtonThree()); cScript.adPanel = advertisementPanel; }
// Use this for initialization void Start() { controlObj = Control_Script.controlObj; c = controlObj.GetComponent <Control_Script>(); c.tOneAB = tOneA; c.tTwoAB = tTwoA; c.tThreeAB = tThreeA; tOneA.onClick.AddListener(() => c.TOneAButton()); tTwoA.onClick.AddListener(() => c.TTwoAButton()); tThreeA.onClick.AddListener(() => c.TThreeAButton()); mtButton.onClick.AddListener(() => c.MTBUTTON()); toMainButton.onClick.AddListener(() => c.SetActiveWindow(Control_Script.windows.NONE)); gameObject.SetActive(false); }
// Use this for initialization void Start() { c = Control_Script.controlObj.GetComponent <Control_Script> (); toMainButton.onClick.AddListener(() => GoToMain()); gOne.onClick.AddListener(() => c.BuyGold(1)); gTwo.onClick.AddListener(() => c.BuyGold(2)); gThree.onClick.AddListener(() => c.BuyGold(3)); gFour.onClick.AddListener(() => c.BuyGold(4)); gemOne.onClick.AddListener(() => c.BuyGems(1)); gemTwo.onClick.AddListener(() => c.BuyGems(2)); gemThree.onClick.AddListener(() => c.BuyGems(3)); gemFour.onClick.AddListener(() => c.BuyGems(4)); gameObject.SetActive(false); }
// Use this for initialization void Start() { GameObject controlObj = Control_Script.controlObj; Control_Script c = controlObj.GetComponent <Control_Script>(); c.sabButton = sabButton; c.twoHButton = twoHButton; c.dwButton = dwButton; sabButton.onClick.AddListener(() => c.SabButton()); twoHButton.onClick.AddListener(() => c.TwoHButton()); dwButton.onClick.AddListener(() => c.DWButton()); mtButton.onClick.AddListener(() => c.MTBUTTON()); toMainButton.onClick.AddListener(() => c.SetActiveWindow(Control_Script.windows.NONE)); gameObject.SetActive(false); }
void Start() { controlObj = Control_Script.controlObj; cScript = controlObj.GetComponent <Control_Script>(); cScript.goldAddText = goldText; cScript.expAddText = expText; cScript.levelCurrentText = levelText; cScript.expCurrentText = expCurrentText; cScript.feedbackTitleText = titleText; cScript.adButton = adButton; toMainButton.onClick.AddListener(() => cScript.SetActiveWindow(Control_Script.windows.NONE)); adButton.onClick.AddListener(() => cScript.StartAdvertisement()); adButton.gameObject.SetActive(false); gameObject.SetActive(false); }
// Use this for initialization void Start() { c = Control_Script.controlObj.GetComponent <Control_Script> (); c.blacksmithWindow = this.gameObject; gameObject.SetActive(false); }
// Use this for initialization void Start() { controlObj = Control_Script.controlObj; c = controlObj.GetComponent <Control_Script> (); }