protected override bool TryExecuteWorker(IncidentParms parms)
        {
            Map     map = parms.target as Map;
            IntVec3 intVec;

            //Find a drop spot
            if (!CultUtility.TryFindDropCell(map.Center, map, 999999, out intVec))
            {
                return(false);
            }
            //Spawn 1 relic
            Building_LandedShip thing = (Building_LandedShip)ThingMaker.MakeThing(CultsDefOf.Cults_LandedShip, null);

            GenPlace.TryPlaceThing(thing, intVec.RandomAdjacentCell8Way(), map, ThingPlaceMode.Near);

            //Spawn 2 treasure chest
            Building_TreasureChest thing2 = (Building_TreasureChest)ThingMaker.MakeThing(CultsDefOf.Cults_TreasureChest, null);

            GenPlace.TryPlaceThing(thing2, intVec.RandomAdjacentCell8Way(), map, ThingPlaceMode.Near);
            Building_TreasureChest thing3 = (Building_TreasureChest)ThingMaker.MakeThing(CultsDefOf.Cults_TreasureChest, null);

            GenPlace.TryPlaceThing(thing3, intVec.RandomAdjacentCell8Way(), map, ThingPlaceMode.Near);

            map.GetComponent <MapComponent_SacrificeTracker>().lastLocation = intVec;
            Messages.Message("Treasures from the deep mysteriously appear.", new TargetInfo(intVec, map), MessageTypeDefOf.PositiveEvent);
            Cthulhu.Utility.ApplyTaleDef("Cults_SpellBountyOfTheSea", map);
            return(true);
        }
        protected override bool TryExecuteWorker(IncidentParms parms)
        {
            Map     map = parms.target as Map;
            IntVec3 intVec;

            if (!CultUtility.TryFindDropCell(map.Center, map, 999999, out intVec))
            {
                return(false);
            }
            //this.EndOnDespawnedOrNull(this.pawn, JobCondition.Incompletable);
            for (int i = 0; i < Rand.Range(1, 3); i++)
            {
                Building_TreasureChest thing = (Building_TreasureChest)ThingMaker.MakeThing(CultsDefOf.Cults_TreasureChest, null);
                GenPlace.TryPlaceThing(thing, intVec.RandomAdjacentCell8Way(), map, ThingPlaceMode.Near);
            }

            map.GetComponent <MapComponent_SacrificeTracker>().lastLocation = intVec;
            Messages.Message("Treasures from the deep mysteriously appear.", new TargetInfo(intVec, map), MessageTypeDefOf.PositiveEvent);
            return(true);
        }
Exemple #3
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        public override bool TryExecute(IncidentParms parms)
        {
            IntVec3 intVec;

            //Find a drop spot
            if (!ShipChunkDropCellFinder.TryFindShipChunkDropCell(out intVec, Find.Map.Center, 999999))
            {
                return(false);
            }
            //Spawn 1 relic
            Building_TreasureChest thing = (Building_TreasureChest)ThingMaker.MakeThing(CultDefOfs.TreasureChest_Relic, null);

            GenPlace.TryPlaceThing(thing, intVec.RandomAdjacentCell8Way(), ThingPlaceMode.Near);
            //Spawn 1 treasure chest
            Building_TreasureChest thing2 = (Building_TreasureChest)ThingMaker.MakeThing(CultDefOfs.TreasureChest, null);

            GenPlace.TryPlaceThing(thing2, intVec.RandomAdjacentCell8Way(), ThingPlaceMode.Near);

            MapComponent_SacrificeTracker.Get.lastLocation = intVec;
            Messages.Message("Treasures from the deep mysteriously appear.", intVec, MessageSound.Benefit);
            return(true);
        }