private void Runner_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e) { if (e.PropertyName == nameof(runner.resumeGameAction)) { ContinueButton.SetEnabled(resumeCallback != null); } }
private void Runner_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e) { if (e.PropertyName == nameof(runner.resumeGameAction)) { ContinueButton.SetEnabled(resumeCallback != null); } }