public void GameEnd() { InGameButtons.SetActive(false); WaveNumber.gameObject.SetActive(true); ContinueButton.SetActive(false); PauseMenuShow(); }
void Start() { Choice1.SetActive(false); Choice2.SetActive(false); ContinueButton.SetActive(false); Button1.onClick.AddListener(ChooseOption1); Button2.onClick.AddListener(ChooseOption2); ContButton.onClick.AddListener(Continue); }
void Start() { Globals.HadTomBreadConversation = true; Choice1.SetActive(false); Choice2.SetActive(false); ContinueButton.SetActive(false); Button1.onClick.AddListener(ChooseOption1); Button2.onClick.AddListener(ChooseOption2); ContButton.onClick.AddListener(Continue); }
IEnumerator TypeSentence(string sentence) { dialogueText.text = ""; foreach (char letter in sentence.ToCharArray()) { dialogueText.text += letter; yield return(null); } ContinueButton.SetActive(true); }
public void DisplayNextSentence() { if (_Dialogue.Count == 0) { EndDialogue(); return; } else if (_Dialogue.Count == 1) { ContinueButton.GetComponentInChildren <Text>().text = "End>>"; } Dialogue currentDialogue = _Dialogue.Dequeue(); nameText.text = currentDialogue.name; string sentence = currentDialogue.sentence; SetImage(currentDialogue); StopAllCoroutines(); ContinueButton.SetActive(false); StartCoroutine(TypeSentence(sentence)); }