protected override void OnInputEnabled()
        {
            List <AvatarInlineElementUI> childElements = SortPlayers();
            int counter = 0;

            Co.WaitForSeconds(1f, () => {
                Avatar.gameObject.SetActive(true);
                Avatar.RandomAnimations = false;

                Co.InvokeWhileTrue(2.5f, 0.33f, () => { return(counter < childElements.Count); }, () => {
                    childElements[counter].Animate(new UIAnimator.FadeIn(0.75f));
                    counter++;
                }, () => {
                    Co.WaitForSeconds(0.75f, () => {
                        ContinueButton.Visible = true;
                        ContinueButton.Animate(new UIAnimator.FadeIn(0.5f));
                    });
                });
            });
        }