private void Construct( TLocalSignal localSignal, ConnectedToServerSignal connectedToServer, short code) { _localSignal = localSignal; _messageCode = code; _connectedToServer = connectedToServer; _connectedToServer.Listen(InitializeMessages); }
public void Construct(TeamManager teamManager, CustomNetworkDiscovery networkDiscovery, ConnectedToServerSignal connectedToServerSignal, DisconnectedFromServerSignal disconnectedFromServerSignal, GameStartedSignal gameStartedSignal, BattleStatsManager battleStatsManager) { _teamManager = teamManager; _connectedToServerSignal = connectedToServerSignal; _disconnectedFromServerSignal = disconnectedFromServerSignal; _networkDiscovery = networkDiscovery; _gameStartedSignal = gameStartedSignal; _battleStatsManager = battleStatsManager; }
private void Construct(ConnectedToServerSignal connectedToServer) { _connectedToServer = connectedToServer; _connectedToServer.Listen(InitializeTeamIdMessages); }