Beispiel #1
0
 private void Construct(
     TLocalSignal localSignal,
     ConnectedToServerSignal connectedToServer,
     short code)
 {
     _localSignal       = localSignal;
     _messageCode       = code;
     _connectedToServer = connectedToServer;
     _connectedToServer.Listen(InitializeMessages);
 }
Beispiel #2
0
 public void Construct(TeamManager teamManager,
                       CustomNetworkDiscovery networkDiscovery,
                       ConnectedToServerSignal connectedToServerSignal,
                       DisconnectedFromServerSignal disconnectedFromServerSignal,
                       GameStartedSignal gameStartedSignal,
                       BattleStatsManager battleStatsManager)
 {
     _teamManager                  = teamManager;
     _connectedToServerSignal      = connectedToServerSignal;
     _disconnectedFromServerSignal = disconnectedFromServerSignal;
     _networkDiscovery             = networkDiscovery;
     _gameStartedSignal            = gameStartedSignal;
     _battleStatsManager           = battleStatsManager;
 }
Beispiel #3
0
 private void Construct(ConnectedToServerSignal connectedToServer)
 {
     _connectedToServer = connectedToServer;
     _connectedToServer.Listen(InitializeTeamIdMessages);
 }