Exemple #1
0
 public LevelManager(Settings settings, LevelGeneratorFactory levelGeneratorFactory, LevelCompletedSignal levelCompletedSignal)
 {
     _levelCompletedSignal = levelCompletedSignal;
     _levelGenerators      = new Queue <ILevelGenerator>();
     foreach (var level in settings.Levels)
     {
         _levelGenerators.Enqueue(levelGeneratorFactory.CreateLevelGenerator(level));
     }
 }
Exemple #2
0
 public PlayingState(
     StateFactory stateFactory,
     FloorTouchedSignal floorTouchedSignal,
     AttachToPlayerSignal attachToPlayerSignal,
     LevelCompletedSignal levelCompletedSignal,
     ResetPlayerStateSignal resetPlayerStateSignal,
     GiveScorepointsSignal giveScorepointsSignal)
 {
     _stateFactory           = stateFactory;
     _resetPlayerStateSignal = resetPlayerStateSignal;
     _giveScorepointsSignal  = giveScorepointsSignal;
     floorTouchedSignal     += OnGameEnded;
     levelCompletedSignal   += OnLevelCompleted;
     attachToPlayerSignal.Fire(false);
 }