Exemple #1
0
        internal ComponentUsingNestedTypeSameNameReader(World world, Entity entity, EntityId entityId)
        {
            Entity   = entity;
            EntityId = entityId;

            IsValid = true;

            ComponentUpdateSystem = world.GetExistingSystem <ComponentUpdateSystem>();
            CallbackSystem        = world.GetExistingSystem <ComponentCallbackSystem>();
            EntityManager         = world.EntityManager;
        }
Exemple #2
0
        internal DependencyTestReader(World world, Entity entity, EntityId entityId)
        {
            Entity   = entity;
            EntityId = entityId;

            IsValid = true;

            ComponentUpdateSystem = world.GetExistingSystem <ComponentUpdateSystem>();
            CallbackSystem        = world.GetExistingSystem <ComponentCallbackSystem>();
            EntityManager         = world.EntityManager;
        }
Exemple #3
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        internal ExhaustiveSingularReader(World world, Entity entity, EntityId entityId)
        {
            Entity   = entity;
            EntityId = entityId;

            IsValid = true;

            ComponentUpdateSystem = world.GetExistingSystem <ComponentUpdateSystem>();
            CallbackSystem        = world.GetExistingSystem <ComponentCallbackSystem>();
            EntityManager         = world.EntityManager;
        }
        internal ExhaustiveMapKeyReader(World world, Entity entity, EntityId entityId)
        {
            Entity   = entity;
            EntityId = entityId;

            IsValid = true;

            ComponentUpdateSystem = world.GetExistingManager <ComponentUpdateSystem>();
            CallbackSystem        = world.GetExistingManager <ComponentCallbackSystem>();
            EntityManager         = world.GetExistingManager <EntityManager>();
        }
Exemple #5
0
        internal ComponentWithNoFieldsWithCommandsReader(World world, Entity entity, EntityId entityId)
        {
            Entity   = entity;
            EntityId = entityId;

            IsValid = true;

            ComponentUpdateSystem = world.GetExistingManager <ComponentUpdateSystem>();
            CallbackSystem        = world.GetExistingManager <ComponentCallbackSystem>();
            EntityManager         = world.GetExistingManager <EntityManager>();
        }
        internal PlayerHeartbeatClientReader(World world, Entity entity, EntityId entityId)
        {
            Entity   = entity;
            EntityId = entityId;

            IsValid = true;

            ComponentUpdateSystem = world.GetExistingManager <ComponentUpdateSystem>();
            CallbackSystem        = world.GetExistingManager <ComponentCallbackSystem>();
            EntityManager         = world.GetExistingManager <EntityManager>();
        }