Exemple #1
0
 public void OnGUI()
 {
     if (isCritical)
     {
         lastFontSize = playerInterface.damageLabelStyle.fontSize;
         playerInterface.damageLabelStyle.fontSize += (int)(1.5f * playerInterface.damageLabelStyle.fontSize * floatTime / duration);
         PlayerInterfaceHelper.DrawShadow(labelRect, damage.ToString(), playerInterface.damageLabelStyle,
                                          playerInterface.damageLabelStyle.normal.textColor, Color.black, new Vector2(1, 1));
         playerInterface.damageLabelStyle.fontSize = lastFontSize;
     }
     else
     {
         PlayerInterfaceHelper.DrawShadow(labelRect, damage.ToString(), playerInterface.damageLabelStyle,
                                          playerInterface.damageLabelStyle.normal.textColor, Color.black, new Vector2(1, 1));
     }
 }
 public void OnGUI()
 {
     GUI.DrawTexture(skillIconRect, playerInterface.world.SpellIcons[spellData.iconName].texture);
     PlayerInterfaceHelper.DrawShadow(labelRect, spellData.spellName, playerInterface.skillUseNameStyle,
                                      playerInterface.skillUseNameStyle.normal.textColor, Color.black, new Vector2(1, 1));
 }