internal ComponentUsingNestedTypeSameNameReader(World world, Entity entity, EntityId entityId) { Entity = entity; EntityId = entityId; IsValid = true; ComponentUpdateSystem = world.GetExistingSystem <ComponentUpdateSystem>(); CallbackSystem = world.GetExistingSystem <ComponentCallbackSystem>(); EntityManager = world.EntityManager; }
internal DependencyTestReader(World world, Entity entity, EntityId entityId) { Entity = entity; EntityId = entityId; IsValid = true; ComponentUpdateSystem = world.GetExistingSystem <ComponentUpdateSystem>(); CallbackSystem = world.GetExistingSystem <ComponentCallbackSystem>(); EntityManager = world.EntityManager; }
internal ExhaustiveSingularReader(World world, Entity entity, EntityId entityId) { Entity = entity; EntityId = entityId; IsValid = true; ComponentUpdateSystem = world.GetExistingSystem <ComponentUpdateSystem>(); CallbackSystem = world.GetExistingSystem <ComponentCallbackSystem>(); EntityManager = world.EntityManager; }
internal ExhaustiveMapKeyReader(World world, Entity entity, EntityId entityId) { Entity = entity; EntityId = entityId; IsValid = true; ComponentUpdateSystem = world.GetExistingManager <ComponentUpdateSystem>(); CallbackSystem = world.GetExistingManager <ComponentCallbackSystem>(); EntityManager = world.GetExistingManager <EntityManager>(); }
internal ComponentWithNoFieldsWithCommandsReader(World world, Entity entity, EntityId entityId) { Entity = entity; EntityId = entityId; IsValid = true; ComponentUpdateSystem = world.GetExistingManager <ComponentUpdateSystem>(); CallbackSystem = world.GetExistingManager <ComponentCallbackSystem>(); EntityManager = world.GetExistingManager <EntityManager>(); }
internal PlayerHeartbeatClientReader(World world, Entity entity, EntityId entityId) { Entity = entity; EntityId = entityId; IsValid = true; ComponentUpdateSystem = world.GetExistingManager <ComponentUpdateSystem>(); CallbackSystem = world.GetExistingManager <ComponentCallbackSystem>(); EntityManager = world.GetExistingManager <EntityManager>(); }