Exemple #1
0
 public void onFollowButton()
 {
     companion.StopPath();
     companion.blackboard.SetValue("target", Vector3.zero);
     companion.ChangeAction(CompanionAction.FOLLOW);
     overwatch.isOn       = false;
     flank.isOn           = false;
     follow.image.color   = Color.green;
     scavenge.image.color = Color.white;
     hide.image.color     = Color.white;
 }
    public override NodeState Tick()
    {
        if (companion.eyes.enemiesInSight.Count > 0)
        {
            if (companion.safeLocations.Count > 0)
            {
                Vector3 target = companion.safeLocations[companion.safeLocations.Count - 1];
                companion.safeLocations.Remove(target);

                blackboard.SetValue("target", target);
                companion.ChangeAction(CompanionAction.HIDE);
                return(NodeState.SUCCESS);
            }
            else
            {
                Vector3 dir = companion.transform.position - companion.eyes.spottedEnemyPosition.transform.position;
                dir.Normalize();

                Vector3 target = companion.transform.position + dir;
                target *= 1.5f;
                blackboard.SetValue("target", target);
                companion.ChangeAction(CompanionAction.HIDE);
                return(NodeState.SUCCESS);
            }
        }
        else if (companion.currentAction == CompanionAction.HIDE)
        {
            if (companion.safeLocations.Count > 0)
            {
                Vector3 target = companion.safeLocations[companion.safeLocations.Count - 1];
                companion.safeLocations.Remove(target);

                blackboard.SetValue("target", target);
                companion.ChangeAction(CompanionAction.HIDE);
                return(NodeState.SUCCESS);
            }
            else
            {
                Vector3 dir = companion.transform.position - companion.eyes.spottedEnemyPosition.transform.position;
                dir.Normalize();

                Vector3 target = companion.transform.position + dir;
                target *= 1.5f;
                blackboard.SetValue("target", target);
                companion.ChangeAction(CompanionAction.HIDE);
                return(NodeState.SUCCESS);
            }
        }
        else
        {
            return(NodeState.FAILURE);
        }
    }