public static void RunDraw(SpriteBatch spriteBatch, GameTime gameTime) { player.Draw(spriteBatch); if (companion != null && companion.IsAlive) { companion.Draw(spriteBatch); } foreach (Enemy e in Enemies) { e.Draw(spriteBatch); } float x_cash = 5; float y_cash = 10 + TextureHandler.Sprites["Icons/Border01"].Height; spriteBatch.DrawString(FontHandler.Fonts["Fonts/Reno14"], gameHandler.Score + "$", new Vector2(x_cash, y_cash), Color.White); }