Exemple #1
0
 public override void DoWork()
 {
     if (ObjectManager.MyPlayer.IsAlive)
     {
         CombatHandler.RunningAction();
     }
     if (GrindingSettings.Jump && _jumpRandomly.IsReady)
     {
         MoveHelper.Jump();
         _jumpRandomly = new Ticker(_random.Next(4, 8) * 1000);
     }
     GrindingEngine.Navigation.Pulse();
     Thread.Sleep(10);
 }
Exemple #2
0
 public override void DoWork()
 {
     FlyingEngine.Navigator.Stop();
     if (FlyingSettings.SendKeyOnStartCombat)
     {
         KeyHelper.SendKey("CombatStart");
     }
     CombatHandler.StartCombat(_unit);
     FlyingEngine.UpdateStats(0, 1, 0);
     if (ObjectManager.MyPlayer.IsDead)
     {
         return;
     }
     CombatHandler.RunningAction();
 }
Exemple #3
0
        public override void DoWork()
        {
            FlyingEngine.Navigator.Stop();
            if (FlyingSettings.StopOnDeath)
            {
                LazyHelpers.StopAll("We died");
            }
            Logging.Write("Going to ress");
            FlyingEngine.UpdateStats(0, 0, 1);
            Location pos         = ObjectManager.MyPlayer.Location;
            Frame    frameByName = InterfaceHelper.GetFrameByName("StaticPopup1Button1");

            try
            {
                frameByName.LeftClick();
                Thread.Sleep(2000);
                frameByName.LeftClick();
                Thread.Sleep(3000);
                var maxTimeout = new Ticker(8000);
                if (!ObjectManager.MyPlayer.IsGhost && !maxTimeout.IsReady)
                {
                    frameByName.LeftClick();
                    Thread.Sleep(5000);
                }
            }
            catch
            {
            }
            if (FlyingSettings.FindCorpse && Mount.IsMounted())
            {
                KeyHelper.PressKey("Space");
                Thread.Sleep(20000);
                KeyHelper.ReleaseKey("Space");
                var toLong = new Ticker(150000);
                FlyingEngine.Navigator.SetDestination(new Location(pos.X, pos.Y, ObjectManager.MyPlayer.Location.Z));
                FlyingEngine.Navigator.Start();
                while (ObjectManager.MyPlayer.IsGhost)
                {
                    if (pos.DistanceToSelf2D < 20)
                    {
                        FlyingEngine.Navigator.Stop();
                        Logging.Write("Looks like we found our corpse");
                        DescentToCorpse();
                        Thread.Sleep(2000);
                        ApproachPosFlying.Approach(pos, 3);
                        frameByName.LeftClick();
                        var timeout = new Ticker(5000);
                        while (ObjectManager.MyPlayer.IsGhost && !timeout.IsReady)
                        {
                            Thread.Sleep(10);
                        }
                        break;
                    }
                    if (!Mount.IsMounted() && ObjectManager.MyPlayer.IsGhost)
                    {
                        Logging.Write("We are not mounted, cannot find corpse");
                        toLong.ForceReady();
                        break;
                    }
                    if (toLong.IsReady && ObjectManager.MyPlayer.IsGhost)
                    {
                        Logging.Write("We never found our corpse :(");
                        toLong.ForceReady();
                        break;
                    }
                }
            }
            else
            {
                TrySpiritRess();
            }
            FlyingEngine.Navigator.Stop();
            MoveHelper.ReleaseKeys();
            Thread.Sleep(1500);
            if (!ObjectManager.MyPlayer.IsAlive)
            {
                if (FlyingSettings.FindCorpse)
                {
                    Logging.Write("Could not find the corpse... trying to make it anyway");
                    InterfaceHelper.GetFrameByName("GhostFrame").LeftClick();
                    Thread.Sleep(5000);
                    TrySpiritRess();
                    if (!ObjectManager.MyPlayer.IsAlive)
                    {
                        LazyHelpers.StopAll("Could not ress :(");
                    }
                }
                else
                {
                    LazyHelpers.StopAll("Could not ress :(");
                }
            }
            Logging.Write("Ress worked :)");
            FlyingEngine.Navigator.Stop();
            if (ObjectManager.MyPlayer.HasBuff(15007) && FlyingSettings.WaitForRessSick)
            {
                Logging.Write("Waiting for ress sickness");
                Mount.MountUp();
                MoveHelper.Jump(6000);
                if (!Mount.IsMounted())
                {
                    Mount.MountUp();
                    MoveHelper.Jump(6000);
                }
                while (ObjectManager.MyPlayer.HasBuff(15007))
                {
                    Thread.Sleep(5000);
                }
            }
            else
            {
                CombatHandler.RunningAction();
            }
        }
Exemple #4
0
 public override void DoWork()
 {
     Logging.Debug("Approaching: " + _node.Location);
     if (_nodeLoc == _node.Location)
     {
         if (_approachTimes > 6)
         {
             Logging.Write("We tried to approach the same node more than 6 times... does not make sense abort");
             FlyingBlackList.Blacklist(_node, 120, true);
             return;
         }
         _approachTimes++;
     }
     else
     {
         _nodeLoc       = _node.Location;
         _approachTimes = 0;
     }
     if (Gather.GatherNode(_node))
     {
         FlyingEngine.UpdateStats(1, 0, 0);
         if (FlyingSettings.WaitForLoot)
         {
             while (ObjectManager.MyPlayer.LootWinOpen && !TimeOut.IsReady)
             {
                 Thread.Sleep(100);
             }
             Latency.Sleep(1300);
         }
         if (ObjectManager.MyPlayer.IsInFlightForm)
         {
             MoveHelper.Jump();
         }
     }
     else
     {
         if (ObjectManager.ShouldDefend && Mount.IsMounted())
         {
             Logging.Write("ShouldDefend while mounted? Odd");
             FlyingBlackList.Blacklist(_node, 120, true);
         }
     }
     if (!ObjectManager.MyPlayer.InVashjir && ObjectManager.MyPlayer.IsSwimming)
     {
         Logging.Write("We got into the water, blacklisting node");
         FlyingBlackList.AddBadNode(_node);
         KeyHelper.SendKey("Space");
         Thread.Sleep(3000);
         KeyHelper.ReleaseKey("Space");
     }
     if (!ObjectManager.ShouldDefend && !ObjectManager.MyPlayer.IsInCombat)
     {
         LootedBlacklist.Looted(_node);
         if (ObjectManager.MyPlayer.InVashjir)
         {
             KeyHelper.SendKey("Space");
             Thread.Sleep(1000);
             KeyHelper.ReleaseKey("Space");
         }
     }
     if (!Mount.IsMounted())
     {
         CombatHandler.RunningAction();
         CombatHandler.Rest();
     }
     Stuck.Reset();
     if (FlyingEngine.CurrentProfile.NaturalRun)
     {
         FlyingEngine.Navigation.UseNearestWaypoint();
     }
     else
     {
         FlyingEngine.Navigation.UseNearestWaypoint(10);
     }
 }