void initialOrder() { foreach (var a in _combatHandler.GetAbilities()) { if (a.GetType() == typeof(AbilityBlock)) { if (a.GetStatus() == ABILITY_STATUS.AVAILABLE) { a.Activate(); } } } }
void attack() { foreach (var a in _ch.GetAbilities()) { // print ("abil stat : " + a.GetStatus ().ToString ()); if (a.GetStatus() == ABILITY_STATUS.AVAILABLE) { a.Activate(); //use ability coolDown += 2f; return; } } }
void initialOrder() { foreach (var a in _combatHandler.GetAbilities()) { if (a is AbilityCoopRide) { // print ("Ability found"); if (a.GetStatus() == ABILITY_STATUS.AVAILABLE) { a.Activate(); } // else // print ("not avilable : " + a.GetStatus ().ToString ()); } } }