public override List <InstantCastEvent> ComputeInstantCast(CombatData combatData, SkillData skillData, AgentData agentData) { var res = new List <InstantCastEvent>(); var damages = combatData.GetDamageData(_damageSkillID).GroupBy(x => x.From).ToDictionary(x => x.Key, x => x.ToList()); foreach (KeyValuePair <AgentItem, List <AbstractDamageEvent> > pair in damages) { long lastTime = int.MinValue; foreach (AbstractDamageEvent de in pair.Value) { if (de.Time - lastTime < ICD) { lastTime = de.Time; continue; } if (_triggerCondition != null) { if (_triggerCondition(de, combatData)) { lastTime = de.Time; res.Add(new InstantCastEvent(de.Time, skillData.Get(SkillID), de.From)); } } else { lastTime = de.Time; res.Add(new InstantCastEvent(de.Time, skillData.Get(SkillID), de.From)); } } } return(res); }
protected static HashSet <AgentItem> GetParticipatingPlayerAgents(NPC target, CombatData combatData, IReadOnlyCollection <AgentItem> playerAgents) { if (target == null) { return(new HashSet <AgentItem>()); } var participatingPlayerAgents = new HashSet <AgentItem>(combatData.GetDamageTakenData(target.AgentItem).Where(x => playerAgents.Contains(x.From.GetFinalMaster())).Select(x => x.From.GetFinalMaster())); participatingPlayerAgents.UnionWith(combatData.GetDamageData(target.AgentItem).Where(x => playerAgents.Contains(x.To.GetFinalMaster())).Select(x => x.From.GetFinalMaster())); return(participatingPlayerAgents); }
internal static HashSet <AgentItem> GetOffensiveGadgetAgents(CombatData combatData, long damageSkillID, IReadOnlyCollection <AgentItem> playerAgents) { var res = new HashSet <AgentItem>(); foreach (AbstractHealthDamageEvent evt in combatData.GetDamageData(damageSkillID)) { // dst must no be a gadget nor a friendly player // src must be a masterless gadget if (!playerAgents.Contains(evt.To.GetFinalMaster()) && evt.To.Type != AgentItem.AgentType.Gadget && evt.From.Type == AgentItem.AgentType.Gadget && evt.From.Master == null) { res.Add(evt.From); } } return(res); }
protected static void SetSuccessByCombatExit(List <AbstractSingleActor> targets, CombatData combatData, FightData fightData, IReadOnlyCollection <AgentItem> playerAgents) { if (targets.Count == 0) { return; } var targetExits = new List <ExitCombatEvent>(); var lastTargetDamages = new List <AbstractHealthDamageEvent>(); foreach (AbstractSingleActor t in targets) { EnterCombatEvent enterCombat = combatData.GetEnterCombatEvents(t.AgentItem).LastOrDefault(); ExitCombatEvent exitCombat; if (enterCombat != null) { exitCombat = combatData.GetExitCombatEvents(t.AgentItem).Where(x => x.Time > enterCombat.Time).LastOrDefault(); } else { exitCombat = combatData.GetExitCombatEvents(t.AgentItem).LastOrDefault(); } AbstractHealthDamageEvent lastDamage = combatData.GetDamageTakenData(t.AgentItem).LastOrDefault(x => (x.HealthDamage > 0) && playerAgents.Contains(x.From.GetFinalMaster())); if (exitCombat == null || lastDamage == null || combatData.GetAnimatedCastData(t.AgentItem).Any(x => x.Time > exitCombat.Time + ParserHelper.ServerDelayConstant) || combatData.GetDamageData(t.AgentItem).Any(x => x.Time > exitCombat.Time + ParserHelper.ServerDelayConstant && playerAgents.Contains(x.To))) { return; } targetExits.Add(exitCombat); lastTargetDamages.Add(lastDamage); } ExitCombatEvent lastTargetExit = targetExits.Count > 0 ? targetExits.MaxBy(x => x.Time) : null; AbstractHealthDamageEvent lastDamageTaken = lastTargetDamages.Count > 0 ? lastTargetDamages.MaxBy(x => x.Time) : null; // Make sure the last damage has been done before last combat exit if (lastTargetExit != null && lastDamageTaken != null && lastTargetExit.Time + 150 >= lastDamageTaken.Time) { if (!AtLeastOnePlayerAlive(combatData, fightData, lastTargetExit.Time, playerAgents)) { return; } fightData.SetSuccess(true, lastDamageTaken.Time); } }
public List <CombatItem> GetDamageData(ushort key, long start, long end) { return(CombatData.GetDamageData(key, start, end)); }
public List <CombatItem> GetDamageData(ushort key) { return(CombatData.GetDamageData(key)); }