Example #1
0
        public override List <InstantCastEvent> ComputeInstantCast(CombatData combatData, SkillData skillData, AgentData agentData)
        {
            var res     = new List <InstantCastEvent>();
            var damages = combatData.GetDamageData(_damageSkillID).GroupBy(x => x.From).ToDictionary(x => x.Key, x => x.ToList());

            foreach (KeyValuePair <AgentItem, List <AbstractDamageEvent> > pair in damages)
            {
                long lastTime = int.MinValue;
                foreach (AbstractDamageEvent de in pair.Value)
                {
                    if (de.Time - lastTime < ICD)
                    {
                        lastTime = de.Time;
                        continue;
                    }
                    if (_triggerCondition != null)
                    {
                        if (_triggerCondition(de, combatData))
                        {
                            lastTime = de.Time;
                            res.Add(new InstantCastEvent(de.Time, skillData.Get(SkillID), de.From));
                        }
                    }
                    else
                    {
                        lastTime = de.Time;
                        res.Add(new InstantCastEvent(de.Time, skillData.Get(SkillID), de.From));
                    }
                }
            }
            return(res);
        }
        protected static HashSet <AgentItem> GetParticipatingPlayerAgents(NPC target, CombatData combatData, IReadOnlyCollection <AgentItem> playerAgents)
        {
            if (target == null)
            {
                return(new HashSet <AgentItem>());
            }
            var participatingPlayerAgents = new HashSet <AgentItem>(combatData.GetDamageTakenData(target.AgentItem).Where(x => playerAgents.Contains(x.From.GetFinalMaster())).Select(x => x.From.GetFinalMaster()));

            participatingPlayerAgents.UnionWith(combatData.GetDamageData(target.AgentItem).Where(x => playerAgents.Contains(x.To.GetFinalMaster())).Select(x => x.From.GetFinalMaster()));
            return(participatingPlayerAgents);
        }
Example #3
0
        internal static HashSet <AgentItem> GetOffensiveGadgetAgents(CombatData combatData, long damageSkillID, IReadOnlyCollection <AgentItem> playerAgents)
        {
            var res = new HashSet <AgentItem>();

            foreach (AbstractHealthDamageEvent evt in combatData.GetDamageData(damageSkillID))
            {
                // dst must no be a gadget nor a friendly player
                // src must be a masterless gadget
                if (!playerAgents.Contains(evt.To.GetFinalMaster()) && evt.To.Type != AgentItem.AgentType.Gadget && evt.From.Type == AgentItem.AgentType.Gadget && evt.From.Master == null)
                {
                    res.Add(evt.From);
                }
            }
            return(res);
        }
Example #4
0
        protected static void SetSuccessByCombatExit(List <AbstractSingleActor> targets, CombatData combatData, FightData fightData, IReadOnlyCollection <AgentItem> playerAgents)
        {
            if (targets.Count == 0)
            {
                return;
            }
            var targetExits       = new List <ExitCombatEvent>();
            var lastTargetDamages = new List <AbstractHealthDamageEvent>();

            foreach (AbstractSingleActor t in targets)
            {
                EnterCombatEvent enterCombat = combatData.GetEnterCombatEvents(t.AgentItem).LastOrDefault();
                ExitCombatEvent  exitCombat;
                if (enterCombat != null)
                {
                    exitCombat = combatData.GetExitCombatEvents(t.AgentItem).Where(x => x.Time > enterCombat.Time).LastOrDefault();
                }
                else
                {
                    exitCombat = combatData.GetExitCombatEvents(t.AgentItem).LastOrDefault();
                }
                AbstractHealthDamageEvent lastDamage = combatData.GetDamageTakenData(t.AgentItem).LastOrDefault(x => (x.HealthDamage > 0) && playerAgents.Contains(x.From.GetFinalMaster()));
                if (exitCombat == null || lastDamage == null ||
                    combatData.GetAnimatedCastData(t.AgentItem).Any(x => x.Time > exitCombat.Time + ParserHelper.ServerDelayConstant) ||
                    combatData.GetDamageData(t.AgentItem).Any(x => x.Time > exitCombat.Time + ParserHelper.ServerDelayConstant && playerAgents.Contains(x.To)))
                {
                    return;
                }
                targetExits.Add(exitCombat);
                lastTargetDamages.Add(lastDamage);
            }
            ExitCombatEvent           lastTargetExit  = targetExits.Count > 0 ? targetExits.MaxBy(x => x.Time) : null;
            AbstractHealthDamageEvent lastDamageTaken = lastTargetDamages.Count > 0 ? lastTargetDamages.MaxBy(x => x.Time) : null;

            // Make sure the last damage has been done before last combat exit
            if (lastTargetExit != null && lastDamageTaken != null && lastTargetExit.Time + 150 >= lastDamageTaken.Time)
            {
                if (!AtLeastOnePlayerAlive(combatData, fightData, lastTargetExit.Time, playerAgents))
                {
                    return;
                }
                fightData.SetSuccess(true, lastDamageTaken.Time);
            }
        }
 public List <CombatItem> GetDamageData(ushort key, long start, long end)
 {
     return(CombatData.GetDamageData(key, start, end));
 }
Example #6
0
 public List <CombatItem> GetDamageData(ushort key)
 {
     return(CombatData.GetDamageData(key));
 }