Exemple #1
0
        private ProcessResult PreProcess(FullCombatCharacter source, List <FullCombatCharacter> target, CombatData combatData, List <IEffect> effects)
        {
            //Determine if it's a valid skill or on cooldown etc
            if (source.classLevel < requiredClassLevel || combatData.hasCooldown(source.name, cooldown) || target.Count > maxTargets)
            {
                return(ProcessResult.EndTurn);
            }

            if (BasicModificationsGeneration.hasMod(source, "Ranged"))
            {
                damageCoefficient = damageCoefficient * .75f;

                if (!ranged)
                {
                    effects.Add(new Effect(EffectTypes.Message, 0, "Using a melee attack has removed the ranged advantage!", 0));
                    CombatCalculator.removeRanged(source);
                }
            }


            if (oncePerRest != string.Empty && source.usedAbilities.Contains(oncePerRest))
            {
                return(ProcessResult.EndTurn);
            }

            return(ProcessResult.Normal);
        }