Exemple #1
0
    /// <summary>
    /// Generate the mesh for the planet
    /// </summary>
    private void GenerateMesh()
    {
        for (int i = 0; i < MAX_FACES; ++i)
        {
            if (meshFilters[i].gameObject.activeSelf)
            {
                terrainFaces[i].ConstructMesh();
            }
        }

        colourGenerator.UpdatedElevation(shapeGenerator.elevationMinMax);
    }