Exemple #1
0
 /// <summary>
 /// Loop throught the meshes and set the material colour to the ones from the colour settings
 /// </summary>
 private void GenerateColours()
 {
     colourGenerator.UpdateColors();
     for (int i = 0; i < MAX_FACES; ++i)
     {
         if (meshFilters[i].gameObject.activeSelf)
         {
             terrainFaces[i].UpdateUVs(colourGenerator);
         }
     }
 }