void SpawnSwimmers()
    {
        Quaternion spawnRotation = Quaternion.identity;

        shuffle(spawnValues);
        shuffle(colours);
        for (int i = 0; i < diffCount; i++)
        {
            Material   color         = colours[i];
            Vector3    spawnPosition = spawnValues [i];
            GameObject newSwimmer    = Instantiate(swimmer, spawnPosition, spawnRotation);
            newSwimmer.GetComponent <ColourGenerator>().SetSwimmerColour(color);
            swimmers.Add(newSwimmer);

            Vector3         decoyPosition = spawnValues[i + diffCount];
            GameObject      decoySwimmer  = Instantiate(swimmer, decoyPosition, spawnRotation);
            ColourGenerator cg            = decoySwimmer.GetComponent <ColourGenerator>();
            cg.SetSwimmerColour(color);
            cg.RemoveShark(false);
            swimmers.Add(decoySwimmer);
        }
        swimmersSpawned = true;
    }