Exemple #1
0
    void Collapse()
    {
        List <GameObject> gameObjects;

        gameObjects = Get_GameObjects();

        collapse_container = Collapse_Mesh.Collapse(gameObjects);

        collapse_container.transform.SetParent(this.transform);

        Collapse_Mesh.Destroy(gameObjects);
    }
Exemple #2
0
 void Collapse()
 {
     Collapse_Container = Collapse_Mesh.Collapse(structures_go);
     Collapse_Container.transform.SetParent(this.transform);
     Collapse_Mesh.Destroy(structures_go);
 }