// Use this for initialization void Start() { //width = platform.GetComponent<BoxCollider2D> ().size.x; pWidth = new float[objPool.Length]; for (int i = 0; i < objPool.Length; i++) { pWidth [i] = objPool[i].pooledObject.GetComponent <BoxCollider2D> ().size.x; } coinGen = FindObjectOfType <CoinGen> (); }
void Start() { //PlatformWidth = ThePlatform.GetComponent<BoxCollider2D>().size.x; PlatformWidths = new float[TheObjectPools.Length]; for (int i = 0; i < TheObjectPools.Length; i++) { PlatformWidths[i] = TheObjectPools[i].PooledObject.GetComponent <BoxCollider2D>().size.x; } MinHeight = transform.position.y; MaxHeight = MaxHeigthPoint.position.y; TheCoinGen = FindObjectOfType <CoinGen>(); }