// Use this for initialization
    void Start()
    {
        //width = platform.GetComponent<BoxCollider2D> ().size.x;
        pWidth = new float[objPool.Length];

        for (int i = 0; i < objPool.Length; i++)
        {
            pWidth [i] = objPool[i].pooledObject.GetComponent <BoxCollider2D> ().size.x;
        }

        coinGen = FindObjectOfType <CoinGen> ();
    }
Beispiel #2
0
 void Start()
 {
     //PlatformWidth = ThePlatform.GetComponent<BoxCollider2D>().size.x;
     PlatformWidths = new float[TheObjectPools.Length];
     for (int i = 0; i < TheObjectPools.Length; i++)
     {
         PlatformWidths[i] = TheObjectPools[i].PooledObject.GetComponent <BoxCollider2D>().size.x;
     }
     MinHeight  = transform.position.y;
     MaxHeight  = MaxHeigthPoint.position.y;
     TheCoinGen = FindObjectOfType <CoinGen>();
 }