// Update is called once per frame
    void Update()
    {
        if (transform.position.x < genPoint.position.x)
        {
            distance = Random.Range(distanceMin, distanceMax);
            select   = Random.Range(0, objPool.Length);

            change = transform.position.y + Random.Range(heightChange, -heightChange);

            if (change > maxHeight)
            {
                change = maxHeight;
            }
            else if (change < minHeight)
            {
                change = minHeight;
            }
            transform.position = new Vector3(transform.position.x + (pWidth[select] / 2) + distance, change, transform.position.z);
            //Instantiate (randPlatform[select], transform.position, transform.rotation);

            GameObject newPlat = objPool[select].GetPooledObject();

            newPlat.transform.position = transform.position;
            newPlat.transform.rotation = transform.rotation;
            newPlat.SetActive(true);

            if (Random.Range(0f, 50f) < randCoin)
            {
                coinGen.CoinMaker(new Vector3(transform.position.x, transform.position.y + 1f, transform.position.z));
            }

            transform.position = new Vector3(transform.position.x + (pWidth[select] / 2), transform.position.y, transform.position.z);
        }
    }
    // Update is called once per frame
    void Update()
    {
        if (transform.position.x < genPoint.position.x)
        {
            distance           = Random.Range(distanceMin, distanceMax);
            select             = Random.Range(0, objPool.Length);
            transform.position = new Vector3(transform.position.x + pWidth[select] + distance, transform.position.y, transform.position.z);

            //Instantiate (/*platform*/ objPool[select], transform.position, transform.rotation);
            GameObject newPlat = objPool[select].GetPooledObject();

            newPlat.transform.position = transform.position;
            newPlat.transform.rotation = transform.rotation;
            newPlat.SetActive(true);

            if (Random.Range(0f, 50f) < randCoin)
            {
                coinGen.CoinMaker(new Vector3(transform.position.x, transform.position.y + 1f, transform.position.z));
            }
        }
    }