public void ClientConnecting(IncomingMessageBuffer buffer) { ClientConnect message = new ClientConnect(); message.Parse(buffer); ServerHandshake handshake = new ServerHandshake(); handshake.Address = UdpReceiver.Instance.ServerEndpoint; handshake.SendPing = message.SendPing; handshake.SendPong = message.SendPing + 1000L; Frame frame = new Frame(); frame.Payload = handshake.ToByteArray(); frame.Reliability = Frame.ReliabilityStatus.UNRELIABLE; SendFrame(frame); }