Exemple #1
0
    public static int get_m_attackerSkillInfo(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActStartCombat clientActorActStartCombat = (ClientActorActStartCombat)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, clientActorActStartCombat.m_attackerSkillInfo);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Exemple #2
0
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActStartCombat o = new ClientActorActStartCombat();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Exemple #3
0
    public static int set_m_targetActor(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActStartCombat clientActorActStartCombat = (ClientActorActStartCombat)LuaObject.checkSelf(l);
            BattleActor targetActor;
            LuaObject.checkType <BattleActor>(l, 2, out targetActor);
            clientActorActStartCombat.m_targetActor = targetActor;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Exemple #4
0
    public static int set_m_isAttacker(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActStartCombat clientActorActStartCombat = (ClientActorActStartCombat)LuaObject.checkSelf(l);
            bool isAttacker;
            LuaObject.checkType(l, 2, out isAttacker);
            clientActorActStartCombat.m_isAttacker = isAttacker;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Exemple #5
0
    public static int set_m_direction(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActStartCombat clientActorActStartCombat = (ClientActorActStartCombat)LuaObject.checkSelf(l);
            int direction;
            LuaObject.checkType(l, 2, out direction);
            clientActorActStartCombat.m_direction = direction;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Exemple #6
0
    public static int set_m_attackerSkillInfo(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActStartCombat clientActorActStartCombat = (ClientActorActStartCombat)LuaObject.checkSelf(l);
            ConfigDataSkillInfo       attackerSkillInfo;
            LuaObject.checkType <ConfigDataSkillInfo>(l, 2, out attackerSkillInfo);
            clientActorActStartCombat.m_attackerSkillInfo = attackerSkillInfo;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }