public void SetHeartsHealthSystem(HeartHealthSystem heartHealthSystem) { this.heartHealthSystem = heartHealthSystem; heartHealthSystemStatic = heartHealthSystem; List <HeartHealthSystem.Heart> heartList = heartHealthSystem.GetHeartList(); int row = 0; int col = 0; int colMax = 5; float rowColSize = 45f; for (int i = 0; i < heartList.Count; i++) { HeartHealthSystem.Heart heart = heartList[i]; Vector2 heartAnchoredPosition = new Vector2(col * rowColSize, -row * rowColSize); CreateHeartImage(heartAnchoredPosition).SetHeartFragments(heart.GetFragmentAmount()); col++; if (col >= colMax) { row++; col = 0; } } heartHealthSystem.OnDamaged += HeartHealthSystem_OnDamaged; heartHealthSystem.OnHealed += HeartHealthSystem_OnHealed; heartHealthSystem.OnDead += HeartHealthSystem_OnDead; }
private void HealingAnimatedPeriodic() { if (isHealing) { bool fullyHealed = true; List <HeartHealthSystem.Heart> heartList = heartHealthSystem.GetHeartList(); for (int i = 0; i < heartList.Count; i++) { HeartImage heartImage = heartImageList[i]; HeartHealthSystem.Heart heart = heartList[i]; if (heartImage.GetFragmentAmount() != heart.GetFragmentAmount()) { // Visual is different from logic heartImage.AddHeartVisualFragment(); if (heartImage.GetFragmentAmount() == HeartHealthSystem.MAX_FRAGMENT_AMOUNT) { // Heart was fully healed heartImage.PlayHeartFullAnimation(); } fullyHealed = false; break; } } if (fullyHealed) { isHealing = false; } } }
public void RefreshAllHearts() { List <HeartHealthSystem.Heart> heartList = heartHealthSystem.GetHeartList(); for (int i = 0; i < heartImageList.Count; i++) { HeartImage heartImage = heartImageList[i]; HeartHealthSystem.Heart heart = heartList[i]; heartImage.SetHeartFragment(heart.GetFragmentAmount()); } }
private void RefreshHearts() { List <HeartHealthSystem.Heart> heartList = healthSystem.getHeartList(); for (int i = 0; i < heartImagelist.Count; i++) { HeartImage image = heartImagelist[i]; HeartHealthSystem.Heart heart = heartList[i]; image.setHeartFragment(healthSystem.getHeartList()[i].GetFragments()); } }
private void RefreshHearts() { // Hearts health system was damaged List <HeartHealthSystem.Heart> heartList = heartHealthSystem.GetHeartList(); for (int i = 0; i < heartImageList.Count; i++) { HeartImage heartImage = heartImageList[i]; HeartHealthSystem.Heart heart = heartList[i]; heartImage.SetHeartFragments(heart.GetFragmentAmount()); } }
public void SetHeartHealthSystem(HeartHealthSystem system) { healthSystem = system; List <HeartHealthSystem.Heart> heartlist = healthSystem.getHeartList(); Vector2 anchoredPos = new Vector2(0, 0); for (int i = 0; i < heartlist.Count; i++) { HeartHealthSystem.Heart heart = heartlist[i]; CreateHeart(anchoredPos).setHeartFragment(heart.GetFragments()); anchoredPos += new Vector2(55, 0); } healthSystem.onDamaged += HeartHealthSystem_onDamaged; healthSystem.onHeal += HeartHealthSystem_onHeal; }
public void SetHeartHealthSystem(HeartHealthSystem heartsHealthSystem) { this.heartHealthSystem = heartsHealthSystem; heartHealthSystemStatic = heartsHealthSystem; Vector2 heartAnchoredPosition = new Vector2(-350, 250); List <HeartHealthSystem.Heart> heartList = heartHealthSystem.GetHeartList(); for (int i = 0; i < heartList.Count; i++) { HeartHealthSystem.Heart heart = heartList[i]; CreateHeartImage(heartAnchoredPosition).SetHeartFragment(heart.GetFragmentAmount()); heartAnchoredPosition += new Vector2(40, 0); } heartsHealthSystem.OnDamaged += HeartsHealthSystem_OnDamaged; heartsHealthSystem.OnHealed += HeartsHealthSystem_OnHealed; heartsHealthSystem.OnDead += HeartsHealthSystem_OnDead; }