public static int get_m_attackerSkillInfo(IntPtr l) { int result; try { ClientActorActStartCombat clientActorActStartCombat = (ClientActorActStartCombat)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, clientActorActStartCombat.m_attackerSkillInfo); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ClientActorActStartCombat o = new ClientActorActStartCombat(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_targetActor(IntPtr l) { int result; try { ClientActorActStartCombat clientActorActStartCombat = (ClientActorActStartCombat)LuaObject.checkSelf(l); BattleActor targetActor; LuaObject.checkType <BattleActor>(l, 2, out targetActor); clientActorActStartCombat.m_targetActor = targetActor; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_isAttacker(IntPtr l) { int result; try { ClientActorActStartCombat clientActorActStartCombat = (ClientActorActStartCombat)LuaObject.checkSelf(l); bool isAttacker; LuaObject.checkType(l, 2, out isAttacker); clientActorActStartCombat.m_isAttacker = isAttacker; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_direction(IntPtr l) { int result; try { ClientActorActStartCombat clientActorActStartCombat = (ClientActorActStartCombat)LuaObject.checkSelf(l); int direction; LuaObject.checkType(l, 2, out direction); clientActorActStartCombat.m_direction = direction; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_attackerSkillInfo(IntPtr l) { int result; try { ClientActorActStartCombat clientActorActStartCombat = (ClientActorActStartCombat)LuaObject.checkSelf(l); ConfigDataSkillInfo attackerSkillInfo; LuaObject.checkType <ConfigDataSkillInfo>(l, 2, out attackerSkillInfo); clientActorActStartCombat.m_attackerSkillInfo = attackerSkillInfo; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }