bool CheckEnable(ChunkIndex index) { var distance = DistanceToPlayer(index); if (distance < minRadius * ChunkSize) { return(memoryManager.EnsureActive(index)); } return(false); }
bool CheckEnable(ChunkIndex index) { var distance = DistanceToPlayer(index); if (distance < minRadius * ChunkSize) { return(memoryManager.EnsureActive(index)); } return(false); }