public void OnReset() { foreach (Vector3Int coord in coords) { chunks.Remove(chunkPool.Deactivate(coord, transform)); } coords.Clear(); allChunksActive = false; prevAgentPos = Vector3.one * 999; prevAgentFwd = agent.forward; }
public void OnReset() { foreach (Vector3Int coord in coords) { chunks.Remove(chunkPool.Deactivate(coord, transform)); } coords.Clear(); allChunksActive = false; prevAgentPos = Vector3.one * 999; prevAgentFwd = agent.forward; }