public void Setup(bool isPlayerTeam)
    {
        this.isPlayerTeam = isPlayerTeam;
        if (isPlayerTeam)
        {
            characterBase.SetAnimsSwordTwoHandedBack();
            characterBase.GetMaterial().mainTexture = BattleHandler.GetInstance().playerSpritesheet;
        }
        else
        {
            characterBase.SetAnimsSwordShield();
            characterBase.GetMaterial().mainTexture = BattleHandler.GetInstance().enemySpritesheet;
        }
        healthSystem = new HealthSystem(100);
        healthBar    = new World_Bar(transform, new Vector3(0, 10), new Vector3(12, 1.7f), Color.grey, Color.red, 1f, 100, new World_Bar.Outline {
            color = Color.black, size = .6f
        });
        healthSystem.OnHealthChanged += HealthSystem_OnHealthChanged;

        PlayAnimIdle();
    }