//sets the characters idle position private void PlayAnimIdle() { if (isPlayerTeam) { characterBase.PlayAnimIdle(new Vector3(+1, 0)); } else { characterBase.PlayAnimIdle(new Vector3(-1, 0)); } }
//sets the characters idle position private void PlayAnimIdle() { if (isPlayerTeam) { characterBase.PlayAnimIdle(new Vector3(+1, 0)); } else { characterBase.PlayAnimIdle(new Vector3(-1, 0)); } }