Exemple #1
0
    public void Damage(IEnemyTargetable attacker)
    {
        Vector3 bloodDir = (GetPosition() - attacker.GetPosition()).normalized;

        Blood_Handler.SpawnBlood(GetPosition(), bloodDir);

        int damageAmount = 30;

        DamagePopup.Create(GetPosition(), damageAmount, false);
        healthSystem.Damage(damageAmount);
        if (IsDead())
        {
            FlyingBody.Create(GameAssets.i.pfEnemyFlyingBody, GetPosition(), bloodDir);
            Destroy(gameObject);
        }
        else
        {
            // Knockback
            transform.position += bloodDir * 5f;
            if (hitUnitAnim != null)
            {
                state = State.Busy;
                characterBase.PlayHitAnimation(bloodDir * (Vector2.one * -1f), SetStateNormal);
            }
        }
    }