Exemple #1
0
 public void Attack(CharacterStat targetStats)
 {
     if (attackCooldowm <= 0f)
     {
         targetStats.TakeDamage(myStats.damage.GetValue());
         attackCooldowm = 1f / attackSpeed;
     }
 }
    public void AttackHit_AnimationEvent()
    {
        opponentStats.TakeDamage(myStats.damage.GetValue());

        if (opponentStats.currentHealth <= 0)
        {
            InCombat = false;
        }
    }
Exemple #3
0
    public static void ProcessDamage(CharacterStat from, CharacterStat to, float damage)
    {
        to.TakeDamage(from, damage);

        if (from.isPlayer)
        {
            from.lastHitBy = to;

            if (from.lastHitBy._hp <= 0)
            {
                from.lastHitBy = null;
            }
        }
    }
Exemple #4
0
    public static void ProcessDamage(CharacterStat from, CharacterStat to)
    {
        float finalDamage = CalcDamage(from, to);

        to.TakeDamage(from, finalDamage);
    }
Exemple #5
0
    IEnumerator DoDamage(CharacterStat stats, float delay)
    {
        yield return(new WaitForSeconds(delay));

        stats.TakeDamage(myStats.damage.GetValue());
    }
    private void OnTriggerEnter(Collider other)
    {
        if (!isDead)
        {
            if (opponentObjAtkTagName == null)
            {
                Debug.LogError("WeaponTag Name is null");
            }

            if (other.tag == opponentObjAtkTagName)
            {
                float weaponDamage = other.gameObject.GetComponent <NeedWeaponThingsForSystem>().Damage;

                CharacterStat  objStat  = this.gameObject.GetComponent <CharacterStat>();
                WeaponMeshCtrl meshCtrl = other.GetComponent <WeaponMeshCtrl>();

                //Weapon의 메쉬일 경우
                if (meshCtrl.IsWeaponMesh)
                {
                    Weapon weapon = null;

                    if (meshCtrl)
                    {
                        weapon = meshCtrl.WeaponGameObject;
                    }
                    else
                    {
                        weapon = other.GetComponent <ProjectileCtrl>().WeaponGameObject;
                    }

                    Vector3 newPos = tr.position;
                    newPos.y += 1f;

                    // Paticle
                    Instantiate(ParticleMng.GetInstance().EffectBulletImpactWood(), newPos, tr.rotation);
                    Instantiate(ParticleMng.GetInstance().EffectBulletImpactMetal(), newPos, tr.rotation);

                    if (weapon.listSoundName.Capacity > 0)
                    {
                        int rand = Random.Range(0, weapon.listSoundName.Count);
                        AudioMng.GetInstance().PlaySound(weapon.listSoundName[rand], this.transform.position, 120f);
                    }

                    if (!isAttacked && meshCtrl)
                    {
                        isAttacked = true;
                        weapon.SubtractDurability();
                    }

                    // Combo
                    ComboSystemMng.GetInstance().AddCombo(50f);

                    // Taking Damage
                    objStat.TakeDamage(weaponDamage);
                }

                //노멀 어택의 메쉬인 경우
                else
                {
                    NormalAtkCtrl normalAtkCtrl = other.GetComponent <NormalAtkCtrl>();

                    Vector3 newPos = tr.position;
                    newPos.y += 1f;

                    // Paticle
                    Instantiate(ParticleMng.GetInstance().EffectBulletImpactWood(), newPos, tr.rotation);
                    Instantiate(ParticleMng.GetInstance().EffectBulletImpactMetal(), newPos, tr.rotation);

                    //경훈이가 만들었는데 사운드 부분이여서 일단 자름
                    //if (normalAtkCtrl.listSoundName.Capacity > 0)
                    //{
                    //    int rand = Random.Range(0, normalAtkCtrl.listSoundName.Count);
                    //    AudioMng.GetInstance().PlaySound(normalAtkCtrl.listSoundName[rand], this.transform.position, 120f);
                    //}

                    if (!isAttacked)
                    {
                        isAttacked = true;
                    }

                    // Combo
                    ComboSystemMng.GetInstance().AddCombo(50f);

                    // Taking Damage
                    objStat.TakeDamage(weaponDamage);
                }
            }
        }
    }
    public static void ProcessDamage(CharacterStat from, CharacterStat to, int damage)
    {
        float finalDamage = damage;

        to.TakeDamage(from, finalDamage);
    }