/// <summary> /// Used to change the attack damge of the character. /// </summary> /// <param name="value">Precent to increase damge >= 0.0</param> public void ModifyAttackDamageMultiplier(double value) { Stat.ModifyAttackDamageMultiplier(value); }
/// <summary> /// Used to change the attack damge of the character. /// </summary> /// <param name="value">Precent to increase damge >= 0.0</param> public void ModifyAttackDamageMultiplier(double value) { Stat.ModifyAttackDamageMultiplier(value); }