public void Awake() { /* * Awakeの中は絶対触るな */ p1_image = CharacterSceneController.p1_image(); // 前シーンで選んだ1Pのキャラクター情報 p2_image = CharacterSceneController.p2_image(); // 前シーンで選んだ2Pのキャラクター情報 Player1 = GameObject.Find("/Canvas/Manager/Players/Player1"); // ゲームオブジェクトを探す Player2 = GameObject.Find("/Canvas/Manager/Players/Player2"); // ゲームオブジェクトを探す Player1.GetComponent <Image>().sprite = p1_image; // 1Pが前シーンで選んだキャラクターイメージを代入 Player2.GetComponent <Image>().sprite = p2_image; // 2Pが前シーンで選んだキャラクターイメージを代入 p1_number = CharacterSceneController.p1_number(); p2_number = CharacterSceneController.p2_number(); }
void Awake() { charactor_number[0] = CharacterSceneController.p1_number(); charactor_number[1] = CharacterSceneController.p2_number(); chara_color[0] = CharacterSceneController.p1_color(); chara_color[1] = CharacterSceneController.p2_color(); for (int note_number = 0; note_number < MIDI_notes.Length; note_number++) { Note note = MIDI_notes[note_number]; for (int player = 1; player <= 2; player++) { switch (charactor_number[player - 1]) { case 0: Shiflet(player, note); break; case 1: Evan(player, note); break; case 2: Amane(player, note); break; case 4: Delta(player, note); break; case 5: Kagura(player, note); break; default: Debug.Log("The Charactor is not Selected."); break; } } } }
void Awake() { result_charactor_number[0] = CharacterSceneController.p1_number(); result_charactor_number[1] = CharacterSceneController.p2_number(); result_chara_color[0] = CharacterSceneController.p1_color(); result_chara_color[1] = CharacterSceneController.p2_color(); for (int player = 1; player <= 2; player++) { switch (result_charactor_number[player - 1]) { case 0: Shiflet(player); break; case 1: Evan(player); break; case 2: Amane(player); break; case 4: Delta(player); break; case 5: Kagura(player); break; default: Debug.Log("The Charactor is not Selected."); break; } } }