Esempio n. 1
0
    public void Awake()
    {
        /*
         *  Awakeの中は絶対触るな
         */

        p1_image = CharacterSceneController.p1_image();               // 前シーンで選んだ1Pのキャラクター情報
        p2_image = CharacterSceneController.p2_image();               // 前シーンで選んだ2Pのキャラクター情報

        Player1 = GameObject.Find("/Canvas/Manager/Players/Player1"); // ゲームオブジェクトを探す
        Player2 = GameObject.Find("/Canvas/Manager/Players/Player2"); // ゲームオブジェクトを探す

        Player1.GetComponent <Image>().sprite = p1_image;             // 1Pが前シーンで選んだキャラクターイメージを代入
        Player2.GetComponent <Image>().sprite = p2_image;             // 2Pが前シーンで選んだキャラクターイメージを代入

        p1_number = CharacterSceneController.p1_number();
        p2_number = CharacterSceneController.p2_number();
    }
Esempio n. 2
0
    void Awake()
    {
        charactor_number[0] = CharacterSceneController.p1_number();
        charactor_number[1] = CharacterSceneController.p2_number();
        chara_color[0]      = CharacterSceneController.p1_color();
        chara_color[1]      = CharacterSceneController.p2_color();

        for (int note_number = 0; note_number < MIDI_notes.Length; note_number++)
        {
            Note note = MIDI_notes[note_number];
            for (int player = 1; player <= 2; player++)
            {
                switch (charactor_number[player - 1])
                {
                case 0:
                    Shiflet(player, note);
                    break;

                case 1:
                    Evan(player, note);
                    break;

                case 2:
                    Amane(player, note);
                    break;

                case 4:
                    Delta(player, note);
                    break;

                case 5:
                    Kagura(player, note);
                    break;

                default:
                    Debug.Log("The Charactor is not Selected.");
                    break;
                }
            }
        }
    }
Esempio n. 3
0
    void Awake()
    {
        result_charactor_number[0] = CharacterSceneController.p1_number();
        result_charactor_number[1] = CharacterSceneController.p2_number();
        result_chara_color[0]      = CharacterSceneController.p1_color();
        result_chara_color[1]      = CharacterSceneController.p2_color();

        for (int player = 1; player <= 2; player++)
        {
            switch (result_charactor_number[player - 1])
            {
            case 0:
                Shiflet(player);
                break;

            case 1:
                Evan(player);
                break;

            case 2:
                Amane(player);
                break;

            case 4:
                Delta(player);
                break;

            case 5:
                Kagura(player);
                break;

            default:
                Debug.Log("The Charactor is not Selected.");
                break;
            }
        }
    }