private void SpawnAdventurer(Chair chair) { chair.BecomeSatIn(); int randomNum = Random.Range (0, totalNumberOfAdventurers); GameObject customers = adventurerList [randomNum]; GameObject g = Instantiate (customers, chair.gameObject.transform.position, Quaternion.identity); Adventurers adventurer = g.GetComponent<Adventurers> (); adventurer.GiveChair (chair); }