void SitOnChair( ) { this.chair = workspace.chair; chair.NeedsPullingBack( ); agent.enabled = false; agent.SetAgentRotation(false); transform.position = workspace.GetSeatingPosition(); transform.LookAt(new Vector3(workspace.computer.transform.position.x, 0, workspace.computer.transform.position.z)); anim.SetTrigger("sit"); workMode = WorkMode.Working; }