/// <summary> /// Initializes a new instance of the <see cref="MVC_Controller"/> class. /// </summary> public MVC_Controller(long maxSize, bool isByte, bool isNS, bool isClean, string path) { this.caretaker = new Caretaker(); this.cor = new COR(); this.maxSize = maxSize; this.isNS = isNS; this.isByte = isByte; this.path = path; if (isClean) { cleanStorage(); } else { try { LoadStorage(); } catch { Console.WriteLine("Storage file doesn't exist!"); Console.WriteLine("Creating a new one..."); this.storage = new Storage(maxSize, isByte, isNS, path); SaveStorage(); } } }
// Entry point into console application. static void Main() { Originator o = new Originator("On"); // o.State = "On"; // Store Originator's internal state within Memento inside Caretaker Caretaker c = new Caretaker(o.CreateMemento()); // c.Memento = o.CreateMemento(); // Change Originator's state o.State = "Off"; // Restore Originator's previously saved state o.SetMemento(c.Memento); // Change Originator's state again o.State = "Off"; // Store Originator's internal state within Memento inside Caretaker c = new Caretaker(o.CreateMemento()); // Change Originator's state o.State = "On"; // Restore Originator's previously saved state o.SetMemento(c.Memento); // Wait for user Console.ReadKey(); }
// void UnitTest2 () { Originator theOriginator = new Originator(); Caretaker theCaretaker = new Caretaker(); // 設定資訊 theOriginator.SetInfo( "Version1" ); theOriginator.ShowInfo(); // 保存 theCaretaker.AddMemento("1",theOriginator.CreateMemento()); // 設定資訊 theOriginator.SetInfo( "Version2" ); theOriginator.ShowInfo(); // 保存 theCaretaker.AddMemento("2",theOriginator.CreateMemento()); // 設定資訊 theOriginator.SetInfo( "Version3" ); theOriginator.ShowInfo(); // 保存 theCaretaker.AddMemento("3",theOriginator.CreateMemento()); // 退回到第2版, theOriginator.SetMemento( theCaretaker.GetMemento("2")); theOriginator.ShowInfo(); // 退回到第1版, theOriginator.SetMemento( theCaretaker.GetMemento("1")); theOriginator.ShowInfo(); }
public void run() { var caretaker = new Caretaker(); caretaker.F5(); caretaker.ShootThatDumbAss(); caretaker.F5(); caretaker.ShootThatDumbAss(); caretaker.ShootThatDumbAss(); caretaker.ShootThatDumbAss(); caretaker.ShootThatDumbAss(); caretaker.F9(); caretaker.ShootThatDumbAss(); }
public static void Test() { var s = new Originator { State = "state 1" }; var m = new Caretaker(); m.Memento = s.SaveMemento(); s.State = "state 2"; s.RestoreMemento(m.Memento); }
static void Main() { Originator originator = new Originator(); originator.State = "On"; // Store internal state Caretaker c = new Caretaker(); c.Memento = originator.CreateMemento(); // Continue changing originator originator.State = "Off"; // Restore saved state originator.SetMemento(c.Memento); }
public static void Main( string[] args ) { Originator o = new Originator(); o.State = "On"; // Store internal state Caretaker c = new Caretaker(); c.Memento = o.CreateMemento(); // Continue changing originator o.State = "Off"; // Restore saved state o.SetMemento( c.Memento ); Console.Read(); }
/// <summary> /// Initializes a new instance of the AddPOIViewModel class. /// </summary> public AddEditPOIViewModel(INavigationService navigationservice) { Messenger.Default.Register<Tuple<int, int, Mode>>(this, tuple => { this.Mode = tuple.Item3; if (this.Mode == Mode.add) { PointOfInterest = new Model.Tables.PointOfInterest(); DataServiceTrip dsTrip = new DataServiceTrip(); PointOfInterest.Trip = dsTrip.getTripById(tuple.Item1); } else { PointOfInterest = GetPOIInDB(tuple.Item2); } EditableObject = new Caretaker<PointOfInterest>(this.PointOfInterest); EditableObject.BeginEdit(); InitialiseValidator(); }); Messenger.Default.Register<PointOfInterest>(this, poi => { PointOfInterest = poi; }); Messenger.Default.Register<Tuple<PointOfInterest,Mode>>(this, tuple => { this.Mode = tuple.Item2; PointOfInterest = tuple.Item1; EditableObject = new Caretaker<PointOfInterest>(this.PointOfInterest); EditableObject.BeginEdit(); InitialiseValidator(); }); this._navigationService = navigationservice; }
/// <summary> /// Entry point into console application. /// </summary> static void Demo() { Originator o = new Originator(); o.State = "On"; // Store internal state Caretaker c = new Caretaker(); c.Memento = o.CreateMemento(); // Continue changing originator o.State = "Off"; // Restore saved state o.SetMemento(c.Memento); // Wait for user Console.ReadKey(); }
static void Main(string[] args) { //---> Model.Model model = new Model.Model(); Pogled pogled = new Pogled(); Controller.Controller controler = new Controller.Controller(model, pogled); //<--- List <Program> listaEmitiranja = new List <Program>(); TvProgrami tv = new TvProgrami(); List <EmitiranjeEmisija> listeEmisijaUProgramu = new List <EmitiranjeEmisija>(); controler.getProvjeraParametara(args); Dictionary <string, string> parametri = ProvjeraUlaznihParametara.VratiKljucVrijednost(args); UcitavanjeDatotekaPrograma ucitavanje = new UcitavanjeDatotekaPrograma(); ucitavanje.listaProgramaKuce(parametri); ucitavanje.listaVrstaEmisija(parametri); ucitavanje.listaSvihEmisija(parametri); ucitavanje.listaSvihOsoba(parametri); ucitavanje.listaSvihUloga(parametri); var lista = TvKucaSingleton.GetInstance().ListaPrograma; foreach (var program in lista) { int index = TvKucaSingleton.GetInstance().ListaPrograma.IndexOf(program); TvKucaSingleton.GetInstance().indexPrograma = index; listaEmitiranja = program.ucitajProgram(program.NazivDatoteke); listeEmisijaUProgramu = program.kreirajEmitiranja(listaEmitiranja, ucitavanje.listaEmisijaUkupno); Raspored r = new Raspored(listaEmitiranja, listeEmisijaUProgramu, program); } Originator o = new Originator(TvKucaSingleton.GetInstance().rasporedPrograma); Caretaker c = new Caretaker(o); TvKucaSingleton tvKuca = TvKucaSingleton.GetInstance(); bool prikaz = true; while (prikaz) { prikaz = controler.unesiOdabirIzbornika(); } }
static void Main(string[] args) { //Ninject var kernel = new StandardKernel(); kernel.Load(Assembly.GetExecutingAssembly()); var client1 = kernel.Get <IClient>(); var client2 = kernel.Get <IClient>(); //Card Factory GoldCardFactory goldCard = new GoldCardFactory(); client1.FName = "Jimmy"; client1.LName = "Johnes"; client1.Pin = "7y834874"; client1.Card = goldCard.CreateProduct(); SilverCardFactory silverCard = new SilverCardFactory(); client2.FName = "Elma"; client2.LName = "Stephens"; client2.Pin = "87d649d7"; client2.Card = silverCard.CreateProduct(); client1.ShowClientInfo(); client2.ShowClientInfo(); //Memento Client Info Caretaker history = new Caretaker(); history.Memento = client1.CreateUndo(); BronzeCardFactory bronzeCard = new BronzeCardFactory(); client1.Card = bronzeCard.CreateProduct(); client1.ShowClientInfo(); client1.Card = goldCard.CreateProduct(); client1.ShowClientInfo(); }
public static void UnitTest() { Originator theOriginator = new Originator(); Caretaker theCaretaker = new Caretaker(); theOriginator.SetInfo("Version1"); theOriginator.ShowInfo(); theCaretaker.AddMemento("1", theOriginator.CreateMemento()); theOriginator.SetInfo("Version2"); theOriginator.ShowInfo(); theCaretaker.AddMemento("2", theOriginator.CreateMemento()); theOriginator.SetInfo("Version3"); theOriginator.ShowInfo(); theCaretaker.AddMemento("3", theOriginator.CreateMemento()); // Fallback to version 2 theOriginator.SetMemento(theCaretaker.GetMemento("2")); theOriginator.ShowInfo(); }
public void ShouldTrimUndoStackIfUndoLevelLimitIsReached() { ICaretaker caretaker = new Caretaker(this.eventAggregator); caretaker.SetUndoLevel(1); var command = new TestableUndoableCommand(); var anotherCommand = new TestableUndoableCommand(); caretaker.ExecuteCommand(command); caretaker.ExecuteCommand(anotherCommand); caretaker.Undo(); Assert.IsTrue(anotherCommand.UnExecuteCommandCalled); caretaker.Undo(); Assert.IsFalse(command.UnExecuteCommandCalled); }
/*A intenção do padrão Memento é, sem violar o encapsulamento, capturar e externalizar o estado interno de um objeto para que o objeto possa ser restaurado * para este estado mais tarde. * * Participantes: * Memento - armazena o estado interno do objeto Originador. O Memento pode armazenar i, pouco ou muito do estado do Originador, conforme necessário; * Protege contra acessos por objetos que não o Originador; * Originador - cria um Memento contendo um instantâneo do seu estado interno corrente, usa o Memento para restaurar o seu estado interno. * Caretaker - é responsavel pela cutódia do Memento; nunca opera ou examina os conteúdos de um Memento; * */ //Cliente public void Memento() { // cria originator Pessoa gp = new Pessoa(); gp.State = "ax"; // mostra estado original Response.Write("Estado original: " + gp.State); Caretaker c = new Caretaker();//guarda uma referencia para o memento c.Memento = gp.CreateMemento(); // trocando o estado... gp.State = "ax2"; Response.Write("<br>Estado atual: " + gp.State); // restaurar o estado original gp.setMemento(c.Memento); Response.Write("<br>Estado restaurado: " + gp.State); }
//Зберігач - Token, Memento public Run Memento() { Console.WriteLine("\nMemento:"); Originator o = new Originator(); o.State = "On"; // Store internal state Caretaker c = new Caretaker(); c.Memento = o.CreateMemento(); // Continue changing originator o.State = "Off"; // Restore saved state o.SetMemento(c.Memento); return(this); }
static void Main(string[] args) { Originator originator = new Originator(); originator.State = "On"; Console.WriteLine(originator.State); Caretaker caretaker = new Caretaker(); caretaker.Memento = originator.CreateMemento(); originator.State = "Off"; Console.WriteLine(originator.State); originator.SetMemento(caretaker.Memento); Console.WriteLine(originator.State); Console.Read(); }
public void Start() { Originator o = new Originator(); o.State = "Open"; // Store internal state Caretaker c = new Caretaker(); c.Memento = o.CreateMemento(); // Continue changing originator o.State = "Closed"; o.State = "Sealed"; // Restore saved state o.SetMemento(c.Memento); }
void Start() { //Originator originator = new Originator(); //originator.SetState("State1"); //originator.ShowState(); ////创建快照 //Memento memento = originator.CreateMemento(); //originator.SetState("State2"); //originator.ShowState(); //originator.SetMemento(memento); //originator.ShowState(); Caretaker caretaker = new Caretaker(); Originator originator = new Originator(); originator.SetState("state1"); originator.ShowState(); caretaker.AddMemento("v1.0", originator.CreateMemento()); originator.SetState("state2"); originator.ShowState(); caretaker.AddMemento("v2.0", originator.CreateMemento()); originator.SetState("state3"); originator.ShowState(); caretaker.AddMemento("v3.0", originator.CreateMemento()); originator.SetMemento(caretaker.GetMemento("v2.0")); originator.ShowState(); originator.SetMemento(caretaker.GetMemento("v3.0")); originator.ShowState(); }
public void Main() { // References to the mementos var c = new Caretaker[10]; var originator = new Originator(); var move = 0; // Iterator for the moves var simulator = new Simulator(); foreach (string command in simulator) { // Check for undo if (command[0] == '*' && move > 0) originator.Restore(c[move - 1].Memento); else originator.Operation(command); move++; c[move] = new Caretaker(); c[move].Memento = originator.SetMemento(); } }
static void Main(string[] args) { Console.WriteLine("Memento"); Console.WriteLine("Memento and Command Example"); var originator = new Originator(1); var caretaker = new Caretaker(originator); var invoker = new Invoker(); invoker.ExecuteCommand(new AdditionCommand(originator, caretaker, operand: 1, id: 1)); invoker.ExecuteCommand(new MultiplicationCommand(originator, caretaker, operand: 2, id: 2)); invoker.ExecuteCommand(new AdditionCommand(originator, caretaker, operand: 6, id: 3)); invoker.ExecuteCommand(new MultiplicationCommand(originator, caretaker, operand: 3, id: 4)); invoker.UndoCommand(id: 2); invoker.UndoCommand(id: 3); for (int i = 0; i <= 10; i++) { caretaker.Undo(); } }
public void ShouldUndoARedoOperation() { ICaretaker caretaker = new Caretaker(this.eventAggregator); var command = new TestableUndoableCommand(); caretaker.ExecuteCommand(command); caretaker.Undo(); caretaker.Redo(); Assert.IsTrue(command.UnExecuteCommandCalled); command.UnExecuteCommandCalled = false; Assert.IsFalse(command.UnExecuteCommandCalled); caretaker.Undo(); Assert.IsTrue(command.UnExecuteCommandCalled); }
public static void Test() { Console.WriteLine("### Memento"); var orig = new Originator(); orig.SetState(KappaState.Normal); Caretaker.SaveState(orig); // Originatorの現在の状態をCaretakerに保存 orig.ShowState(); orig.SetState(KappaState.Fat); Caretaker.SaveState(orig); orig.ShowState(); orig.SetState(KappaState.Thin); Caretaker.SaveState(orig); orig.ShowState(); // 状態を保存済みのMementoから戻す Caretaker.RestoreState(orig, 0); orig.ShowState(); }
public override object Handle(object withdrawal, State account) { State backup = new State(account.accountName, account.money); Originator originator = new Originator(account); Caretaker caretaker = new Caretaker(originator); caretaker.Backup(); if ((withdrawal as int?) <= 1000) { account.money = account.money - (int)withdrawal; if ((withdrawal as int?) > account.money) { Console.WriteLine("Withdrawal exceeds funds. Restoring previous state"); caretaker.Undo(); } return($" Request for {withdrawal} handled by {this.name}\n"); } else { return(base.Handle(withdrawal)); } }
public void DoStuff() { var circle1 = new Circle(0, 0, 2); var circle2 = new Circle(5, 5, 10); var circle3 = new Circle(200, 300, 100); var dot1 = new Dot(77, 88); Originator originator = new Originator(); Caretaker caretaker = new Caretaker(originator); originator.AddGraphic(circle1); Assert.AreEqual("Circle(0,0,2)", originator.StateInfo); caretaker.Backup(); originator.AddGraphic(circle2); Assert.AreEqual("Circle(0,0,2) Circle(5,5,10)", originator.StateInfo); caretaker.Backup(); originator.AddGraphic(circle3); Assert.AreEqual("Circle(0,0,2) Circle(5,5,10) Circle(200,300,100)", originator.StateInfo); caretaker.Backup(); originator.AddGraphic(dot1); Assert.AreEqual("Circle(0,0,2) Circle(5,5,10) Circle(200,300,100) Dot(77,88)", originator.StateInfo); caretaker.Backup(); originator.RemoveAllCircles(); Assert.AreEqual("Dot(77,88)", originator.StateInfo); // Undoing caretaker.Undo(); Assert.AreEqual("Circle(0,0,2) Circle(5,5,10) Circle(200,300,100) Dot(77,88)", originator.StateInfo); caretaker.Undo(); caretaker.Undo(); caretaker.Undo(); Assert.AreEqual("Circle(0,0,2)", originator.StateInfo); }
static void Main(string[] args) { Console.WriteLine("вы теперь лев"); lion lion = new lion(new nature()); Console.WriteLine("вы голодны"); lion.hunting(); Console.WriteLine("вас поймали"); Caretaker caretaker = new Caretaker(); caretaker.Memento = lion.CreateMemento(); lion.ContextStrategy = new zoo(); Console.WriteLine("вы голодны"); lion.hunting(); Console.WriteLine("шайтан машина из 7 шаров"); balls.knock(); Console.WriteLine("вам стало плохо вы отошли от этих шаров"); if (caretaker.Memento != lion.ContextStrategy) { Console.WriteLine("вы вспомнили о родных местах"); } Console.ReadLine(); }
private static void Test() { // 实例化发起人类 Originator o = new Originator(); // 发起人状态为开启 o.State = "On"; o.Show(); // 实例化管理者类 Caretaker c = new Caretaker(); // 管理者开始管理备忘录 (内部关联备忘录)备份备忘录 c.Memento = o.CreateMemento(); // 发起人状态改变 o.State = "Off"; o.Show(); // 发起人恢复备忘录 o.SetMemento(c.Memento); o.Show(); }
/// <summary> /// Initializes a new instance of the CheckListViewModel class. /// </summary> public CheckListViewModel(INavigationService navigationService) { Messenger.Default.Register<Tour>(this, tour => { DataServiceTour dsTour = new DataServiceTour(); Tour = dsTour.getTourById(tour.Id); RepairList = new ObservableCollection<Repair>(tour.Repair); PictureTourList = new ObservableCollection<PictureTour>(tour.Pictures); NearByList = new ObservableCollection<NearBy>(tour.NearBy); RecentRenovations = new ObservableCollection<RecentRenov>(); foreach (var item in Utils.Utility.StringToList(tour.RecentRenovations)) { RecentRenovations.Add(new RecentRenov(){Name= item}); } RaisePropertyChanged("HasLand"); EditableObject = new Caretaker<Tour>(this.Tour); EditableObject.BeginEdit(); IsFormValid = false; }); this.navigationService = navigationService; }
static void Main(string[] args) { Caretaker caretaker = new Caretaker(); IOriginator originator = new Originator(1, "Simple text"); caretaker.AddMemento(originator.Save()); for (int i = 0; i < 2; i++) { originator.ResetValues(); caretaker.AddMemento(originator.Save()); } originator.ResetValues(); for (int i = 0; i < 3; i++) { originator.ShowValues(); caretaker.Undo(); } originator.ShowValues(); }
public static void TestMomentoFlow() { Originator editor = new Originator(); Caretaker history = new Caretaker(); editor.content = "a"; history.Push(editor.createState()); editor.content = "b"; history.Push(editor.createState()); editor.content = "c"; Console.WriteLine(editor.content); editor.restore(history.Pop()); Console.WriteLine(editor.content); editor.restore(history.Pop()); Console.WriteLine(editor.content); editor.restore(history.Pop()); Console.WriteLine(editor.content); }
public OrderWindow(Caretaker l) { InitializeComponent(); _caretaker = l; if (_caretaker.Memento.State != null) { using ( var conn = new SqlConnection( ConfigurationManager.ConnectionStrings[ "InternetShop.Properties.Settings.DbCarConnectionString"].ConnectionString)) { conn.Open(); var sql = new SqlCommand("SELECT * FROM Users", conn); using (var reader = sql.ExecuteReader()) { if (reader.HasRows) { while (reader.Read()) { if (reader["email"] as string == _caretaker.Memento.State) { userId = (int)reader["Id"]; } /* (new Product((string)reader["name"], (string)reader["model"], * (byte[])reader["image"], (string)reader["price"], * (string)reader["warranty"], (string)reader["descriptions"]) * { Id = (int)reader["id"] });*/ } } } conn.Close(); } } }
public void MementoTest() { { var orig = new Originator(); orig.Show(); var caretaker = new Creataker { Memento = orig.CreateMemento() }; orig.SetState("2"); orig.Show(); orig.RestoreMemento(caretaker.Memento); orig.Show(); } { var mobileOwner = new MobileOwner(); mobileOwner.Show(); var caretaker = new Caretaker { ContactM = mobileOwner.CreateMemento() }; mobileOwner.ContactPersons.RemoveAt(1); mobileOwner.Show(); mobileOwner.ContactPersons.Clear(); mobileOwner.Show(); mobileOwner.RestoreMemento(caretaker.ContactM); mobileOwner.Show(); } }
public static void run() { BuildingFactory factory = BuildingFactory.getInstance(); AbstractTower testTower1 = factory.createTower("frost", 0, 0); AbstractProjectileContainer testShot = testTower1.fire(2, 3); while (!testShot.updateLocation()) { } testShot = null; //State & Caretaker demo testTower1.upgrade(); testTower1.fire(3, 5); testTower1.upgrade(); testTower1.upgrade(); Caretaker caretaker = new Caretaker(testTower1); caretaker.backupState(); testTower1.destroy(); testTower1.fire(5, 3); caretaker.restoreState(); testTower1.fire(6, 7); }
static void Main(string[] args) { Console.Title = "Memento"; Console.BackgroundColor = ConsoleColor.Gray; Console.ForegroundColor = ConsoleColor.Black; RealObject ro = new RealObject(); Caretaker cr = new Caretaker(ro); ro.State = 44; cr.Save(); ro.State = 99; cr.Save(); ro.State = 123445; cr.Undo(); cr.Undo(); Console.WriteLine($"After two undos state is '{ro.State}'"); Console.Read(); }
//LD_MEMENTO_000 public static void RunMementoBehavioralPattern() { Originator <string> orig = new Originator <string>(); orig.SetState("state0"); Caretaker <string> .SaveState(orig); //save state of the originator orig.ShowState(); orig.SetState("state1"); Caretaker <string> .SaveState(orig); //save state of the originator orig.ShowState(); orig.SetState("state2"); Caretaker <string> .SaveState(orig); //save state of the originator orig.ShowState(); //restore state of the originator Caretaker <string> .RestoreState(orig, 0); orig.ShowState(); //shows state0 }
static void Main(string[] args) { Originator originator = new Originator("NusmirSmajovic"); Caretaker caretaker = new Caretaker(originator); caretaker.Backup(); originator.DoSomething(); caretaker.Backup(); originator.DoSomething(); caretaker.Backup(); originator.DoSomething(); Console.WriteLine(); caretaker.ShowHistory(); Console.WriteLine("\nClient: gå tillbaka!\n"); caretaker.Undo(); Console.WriteLine("\n\nClient: En gång till!\n"); caretaker.Undo(); Console.WriteLine("\nClient: gå tillbaka!\n"); caretaker.Redo(); Console.WriteLine("\n\nClient: En gång till!\n"); caretaker.Redo(); Console.WriteLine(); caretaker.ShowHistory(); Console.WriteLine(); }
public AdditionCommand(Originator originator, Caretaker caretaker, double operand, int id) : base(originator, caretaker, operand, id) { }
private void SetTour(Tour tour) { if (tour != null) { Tour = tour; this.CurrentMode = Mode.EditTour; if (Tour.AppType != null) SelectedAppType = AppTypeList.IndexOf(Tour.AppType.Value); SelectedEstateType = EstateTypeList.IndexOf(Tour.EstateType); } else { Tour = new Tour(); Tour.Type = TourType.Rent; SelectedIndexPivot = 0; Tour.Date = DateTime.Now; this.CurrentMode = Mode.NewTour; SelectedAppType = 0; SelectedEstateType = 0; } IsFormValid = false; EditableObject = new Caretaker<Tour>(this.Tour); EditableObject.BeginEdit(); }
private void Init(int trip, int photo, PointOfInterest poi, Mode mode) { this.Mode = mode; if (this.Mode == ViewModels.Mode.add) { Picture = new Picture(); DataServiceTrip dsTrip = new DataServiceTrip(); Picture.Trip = dsTrip.getTripById(trip); Picture.Date = DateTime.Now; if (poi != null) POISelected = poi; } else { Picture = GetPictureInDB(photo); } if (Picture.Trip.PointsOfInterests != null) PoiList = new List<PointOfInterest>(Picture.Trip.PointsOfInterests); EditableObject = new Caretaker<Picture>(this.Picture); EditableObject.BeginEdit(); InitialiseValidator(); }
/// <summary> /// Initializes a new instance of the AddTripViewModel class. /// </summary> public AddEditTripViewModel(INavigationService navigationService) { Messenger.Default.Register<Tuple<int, Mode>>(this, tuple => { this.Mode = tuple.Item2; Departure = String.Empty; Destination = String.Empty; if (this.Mode == Mode.add) { Trip = new Trip(); Trip.BeginDate = DateTime.Now; } else { DataServiceTrip dsTrip = new DataServiceTrip(); this.Trip = dsTrip.getTripById(tuple.Item1); } this.FriendList = Utility.FriendToList(Trip.FriendList); InitialiseValidator(); EditableObject = new Caretaker<Trip>(this.Trip); EditableObject.BeginEdit(); }); this._navigationService = navigationService; }
private void Init(int trip, int note, PointOfInterest poi, Mode mode) { this.Mode = mode; if (this.Mode == ViewModels.Mode.add) { Note = new Note(); DataServiceTrip dsTrip = new DataServiceTrip(); Note.Trip = dsTrip.getTripById(trip); Note.Date = DateTime.Now; if (poi != null) this.POISelected = poi; } else { Note = GetNoteInDB(note); } if (Note.Trip.PointsOfInterests != null) _poiList = new List<PointOfInterest>(Note.Trip.PointsOfInterests); EditableObject = new Caretaker<Note>(this.Note); EditableObject.BeginEdit(); InitialiseValidator(); }
public ResetPassword(Caretaker l) { InitializeComponent(); _caretaker = l; }
static void Main(string[] args) { Caretaker.Run(); Console.ReadKey(); }
static void Main(string[] args) { // Abstract factory IFactory concreteFactory = new WindowsFactory(); var obj1 = concreteFactory.CreateCloneable(); var obj2 = concreteFactory.CreateComparable(); // Builder IBuilder builder = new Builder1(); var director = new Director(builder); var product = director.Construct <IProduct>(); // Factory method Application app = new DrawingApplication(); Document document = app.CreateDocument(); // Prototype Prototype prototype = new ConcretePrototype1(); Prototype newObject = prototype.Clone(); // Command Receiver receiver = new Receiver(); Command command = new ConcreteCommand(receiver); Invoker invoker = new Invoker(); invoker.SetCommand(command); invoker.ExecuteCommand(); // Interpreter var context = new Context(); AbstrcatExpression experssion1 = new NonterminalExpression(); AbstrcatExpression expression2 = new TerminalExpression(); experssion1.Interpret(context); expression2.Interpret(context); // Mediator ConcreteMediator m = new ConcreteMediator(); ConcreteColleague1 c1 = new ConcreteColleague1(m); ConcreteColleague2 c2 = new ConcreteColleague2(m); m.Colleague1 = c1; m.Colleague2 = c2; c1.Send("How are you?"); c2.Send("Fine, thanks"); // Memoto Originator o = new Originator(); o.State = "On"; // Store internal state Caretaker c = new Caretaker(); c.Memento = o.CreateMemento(); // Continue changing originator o.State = "Off"; // Restore saved state o.SetMemento(c.Memento); // Observer ConcreteSubject s = new ConcreteSubject(); s.Attach(new ConcreteObserver(s, "X")); s.Attach(new ConcreteObserver(s, "Y")); s.Attach(new ConcreteObserver(s, "Z")); // Change subject and notify observers s.SubjectState = "ABC"; s.Notify(); }
public GameState() { originator = new Originator(); caretaker = new Caretaker(originator); }
public RegisterWindow(Caretaker l) { InitializeComponent(); _caretaker = l; }