public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit) { NovaEdgePlayer ModPlayer = player.GetModPlayer <NovaEdgePlayer>(); if (ModPlayer.isStealthFull) { target.AddBuff(BuffType <Decay>(), 600); } }
public override void CheckActive() { Player player = Main.player[projectile.owner]; NovaEdgePlayer modPlayer = player.GetModPlayer <NovaEdgePlayer>(); if (player.dead) { modPlayer.walkerMinion = false; } if (modPlayer.walkerMinion) { projectile.timeLeft = 2; } }